Ninja Gaiden 3 - Razor's Edge
Ninja Gaiden 3 - Razor's Edge is a Xbox 360 action game developed by Koei Tecmo Games. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.3 / 10
About this game
Ninja Gaiden 3 - Razor's Edge is a Xbox 360 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A demanding ninja action game built around evasion and counters.
Razor's Edge rewards learning rather than simply pressing attack. Sliding out of a surrounding crowd creates openings for quick and strong attack chains, while evading the right grab allows a devastating Steel-on-Bone counter. Upgrades, hidden scarabs and skull challenges give practice a tangible purpose, and mastering encounters is more engaging than following the confused terrorist story. Its thin characters struggle to carry the drama, although bizarre bosses and exaggerated violence still supply entertaining spectacle. On Xbox 360, configurable controls and health-restoring falcon save points help you regroup between difficult encounters. Players who enjoy practicing demanding action systems can find substantial satisfaction here. Anyone hoping for leisurely exploration or a relaxed narrative journey should expect the sustained combat pressure to become tiring.
Strengths
- Skillful evasion and counter combat
- Upgrades and optional mastery challenges
Weaknesses
- Thin story and characters
- Sustained high-pressure battles
Who it is for: Action players willing to practice counters, evasion and combos.
Play notes: Historical release; online availability and current performance are not verified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collectibles and challenges support mastery while stronger encounters retain pressure. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Evasion, counters and combos provide a substantial skill test. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Outlandish spectacle entertains despite weak story and characters. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Remapping and restorative save points support practice without proving stable performance. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Koei Tecmo Games
- Publisher
- Koei Tecmo Games
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Third PersonReplayableFast-pacedSolo-friendlyPlatformingDodgeMain Story Under 10 HoursLinear Levels3D GraphicsReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-op
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2013
- Wii UWorldwide2012
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided