Moonlighter
Explore changing dungeons as shopkeeper Will, then price and sell the treasures you bring back. Limited carrying space makes choosing your stock part of the adventure.
- AI score · out of 10
- 7.3 / 10
About this game
Will runs a shop and ventures through gates into otherworldly dungeons. Inside, you fight enemies and bosses with attention to weapon timing and positioning, collecting items along the way. Room layouts change between visits, and your inventory cannot hold everything you find, so each expedition involves deciding what deserves space in your haul. Back in the village, those discoveries become merchandise. You set prices, watch customers react and revise your offers. Sales also provide money to establish village businesses, while local crafting and enchanting services develop your equipment. Progress connects the decisions made among monsters with the decisions made behind the counter: finding goods, giving them a price and preparing for further exploration.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A promising fit for players who want dungeon decisions to continue at the shop counter.
Choosing what to carry and learning what customers will pay can give the same treasure two different kinds of significance. The appeal depends on enjoying both combat preparation and the business that supports it.
Strengths
- Customer reactions give price experimentation a concrete feedback loop.
- Limited inventory can make ordinary loot selection an interesting decision.
Weaknesses
- Players seeking uninterrupted combat may find the return to pricing and selling a distraction.
Who it is for: Players drawn to action RPGs where gathering goods and running a business support the same progression.
Play notes: You cannot carry every find; collecting an item also means considering the space it occupies.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Changing dungeon layouts and investment in village services can give repeated trips a changing context rather than leaving exploration isolated from development. | Reviewed | 7.1 / 10 | Not provided |
| Dimension The connection between loot selection and sale prices can make commercial judgment as engaging as choosing a combat approach. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The pixel-art presentation is a relevant attraction for players who enjoy that visual style in a shopkeeping adventure. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Documented TV, tabletop and handheld support gives flexibility when choosing a play setup. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Digital Sun
- Publisher
- 11 bit studios
- Release date
- 2018
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- ReplayableReal-time CombatFast-pacedSolo-friendlyPlatformingMain Story Under 10 HoursThird PersonDodge3D GraphicsLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Nintendo SwitchWorldwide2018
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com