Current version:Nintendo Switch
Moonlighter

Moonlighter

Explore changing dungeons as shopkeeper Will, then price and sell the treasures you bring back. Limited carrying space makes choosing your stock part of the adventure.

AI score · out of 10
7.3 / 10
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About this game

Will runs a shop and ventures through gates into otherworldly dungeons. Inside, you fight enemies and bosses with attention to weapon timing and positioning, collecting items along the way. Room layouts change between visits, and your inventory cannot hold everything you find, so each expedition involves deciding what deserves space in your haul. Back in the village, those discoveries become merchandise. You set prices, watch customers react and revise your offers. Sales also provide money to establish village businesses, while local crafting and enchanting services develop your equipment. Progress connects the decisions made among monsters with the decisions made behind the counter: finding goods, giving them a price and preparing for further exploration.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Nintendo Switch

A promising fit for players who want dungeon decisions to continue at the shop counter.

Choosing what to carry and learning what customers will pay can give the same treasure two different kinds of significance. The appeal depends on enjoying both combat preparation and the business that supports it.

Strengths

  • Customer reactions give price experimentation a concrete feedback loop.
  • Limited inventory can make ordinary loot selection an interesting decision.

Weaknesses

  • Players seeking uninterrupted combat may find the return to pricing and selling a distraction.

Who it is for: Players drawn to action RPGs where gathering goods and running a business support the same progression.

Play notes: You cannot carry every find; collecting an item also means considering the space it occupies.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Changing dungeon layouts and investment in village services can give repeated trips a changing context rather than leaving exploration isolated from development.

Reviewed7.1 / 10Not provided
Dimension

The connection between loot selection and sale prices can make commercial judgment as engaging as choosing a combat approach.

Reviewed7.8 / 10Not provided
Dimension

The pixel-art presentation is a relevant attraction for players who enjoy that visual style in a shopkeeping adventure.

Reviewed7.7 / 10Not provided
Dimension

Documented TV, tabletop and handheld support gives flexibility when choosing a play setup.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Digital Sun
Release date
2018
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableReal-time CombatFast-pacedSolo-friendlyPlatformingMain Story Under 10 HoursThird PersonDodge3D GraphicsLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com