Current version:Xbox 360
Monday Night Combat

Monday Night Combat

Monday Night Combat is a Xbox 360 shooter game released in 2010 developed by Uber Entertainment. It centers on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.2 / 10
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About this game

Monday Night Combat is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10Xbox 360

A clever shooter–tower-defense hybrid with strong controls and uncertain present-day online value.

Monday Night Combat on Xbox 360 blends class-based shooting with a tower-defense economy. Defeating robots earns cash, and spending it on skills, turrets or battlefield options creates repeated offensive and defensive decisions around the money ball. Six classes offer distinct jobs, while solo or split-screen Blitz provides a documented local wave-defense loop. Crossfire's original six-versus-six competition was a major part of the design, but this assessment does not assume its historical online service still functions today. The bombastic announcer and neon sports arena give the action a memorable identity. A version-specific review praises sharp, responsive controls and simultaneously notes a weak tutorial that explains the Assault class but barely introduces the other five. The score recognizes the strong hybrid concept and input feel while limiting any recommendation based on uncertain present-day multiplayer access.

Strengths

  • Strong class-and-turret tactics with responsive controls.

Weaknesses

  • Thin onboarding and limited long-term appeal in local Blitz.

Who it is for: Fans of local wave defense and class-based objective shooting.

Play notes: Do not assume historical Crossfire online play is currently available.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Local Blitz suits brief runs; Crossfire supplied the deeper competitive variation.

Reviewed6.7 / 10Not provided
Dimension

Shooting, skill spending and turret construction create tactical tension.

Reviewed7.7 / 10Not provided
Dimension

Neon arenas and sports-show commentary give the matches character.

Reviewed7.0 / 10Not provided
Dimension

Xbox 360 controls are responsive, but the tutorial neglects most classes.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Uber
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
WarReal-time CombatLinear LevelsDodgeMain Story Under 10 HoursShootingSolo-friendlyPlayer versus EnvironmentThird PersonReplayable3D GraphicsFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerCo-opMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided