Current version:PlayStation 3
Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2 is a PlayStation 3 shooter game released in 2007 developed by High Voltage Software. It centers on combat encounters, resource or business management, and aiming and shooting, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
8.1 / 10
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About this game

Tom Clancy's Ghost Recon Advanced Warfighter 2 is a PlayStation 3 shooter game centered on combat encounters, resource or business management, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10PlayStation 3

Strong squad tactics and battlefield staging meet a short campaign and service limits.

The PS3 version of Ghost Recon Advanced Warfighter 2 combines reconnaissance, resupply and squad orders into accessible tactical shooting. Drones reveal enemy positions, the supply vehicle requires protection, and team roles and deployment make preparation matter alongside aiming. Desert, village and urban encounters maintain an energetic campaign, although it ends relatively quickly. Cooperative and competitive modes originally expanded that package, but later service-discontinuation notices and retirement records prevent any promise of complete official online functionality today. Battlefield communication, explosions and environmental staging provide strong immediacy. Platform usability is less convincing: several control layouts still omit an R2 firing option, motion actions add little, and performance fluctuates. It suits players who enjoy observation and coordinated support more than those seeking a lengthy solo narrative. The assessment covers the 2007 PS3 base release and excludes the different PC and PSP designs.

Strengths

  • Reconnaissance, resupply and orders reinforce each other
  • Sound creates battlefield urgency

Weaknesses

  • Short solo campaign
  • Restricted bindings and online services

Who it is for: Tactical-shooter players who enjoy observation, deployment and squad support.

Play notes: Historical PS3 launch assessment; online services are limited, and private servers do not substitute for official functionality.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The campaign varies effectively but ends quickly, and extra modes remain subject to service limits.

Reviewed7.8 / 10Not provided
Dimension

Squad direction and support equipment create effective tactical layers.

Reviewed8.4 / 10Not provided
Dimension

Environmental staging and sound cooperate to create an intense battlefield atmosphere.

Reviewed8.7 / 10Not provided
Dimension

Ordinary command works, but binding restrictions and performance fluctuations reduce usability.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Publisher
Ubisoft
Release date
2007
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentSolo-friendlyThird PersonReplayableReal-time CombatHorrorFast-paced3D GraphicsWarShootingLinear LevelsResource Management
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third personFirst person

Release editions

Sources

Not provided