Current version:PlayStation 3
Metal Gear Solid 5 - Ground Zeroes

Metal Gear Solid 5: Ground Zeroes

Infiltrate a military facility in southern Cuba as Snake, gathering weapons, intelligence and vehicles on site to plan a rescue in The Phantom Pain’s prologue.

AI score · out of 10
8.04 / 10
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About this game

Metal Gear Solid V: Ground Zeroes is a stealth-action prologue set in 1975, following Peace Walker. Snake enters a military facility in southern Cuba on a rescue mission. Weapons, intelligence and military vehicles can be acquired on site, leaving room to choose a route into the target area. Additional missions give the location different objectives beyond the central story. Observation and information gathering help shape how to approach each assignment.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

8.04 / 10PlayStation 3

Metal Gear Solid 5: Ground Zeroes

Reactive guards and alternative routes make a strong infiltration playground within a small package.

Ground Zeroes makes a single facility worth studying. Guards take cover, investigate a last known position and attempt flanking manoeuvres, encouraging players to hide, relocate or continue a firefight as circumstances change. Different entrances give the rescue mission multiple approaches. The identified PS3 account finds crouching after a sprint and taking cover responsive; rain, animation and distant thunder reinforce the tension. Context-sensitive actions can still misread intent, turning an attempt to use equipment into an unwanted vault. The larger limitation is breadth: a brief main assignment and a limited weapon selection constrain the campaign. Additional missions extend the opportunity to experiment, but cannot turn a prologue into a lengthy adventure. It suits players who enjoy refining routes and repeating infiltration attempts more than those seeking a substantial sequence of story missions.

Strengths

  • Reactive guards encourage adaptable routes
  • Responsive crouching and cover actions

Weaknesses

  • Brief main story and limited weapons
  • Contextual actions can misread intent

Who it is for: Players who enjoy studying a facility and refining alternative infiltration routes.

Play notes: Independent judgment from Stan Galupo’s PS3 account, not our own playtest. The page says updated April 6, 2023, but launch-relative prose and 2014 comments indicate a historical test. Exact test date, patch, model and hours are unknown; this is not a verified 2023 retest. Incorrect clone chronology and an explicitly untried truck-route speculation are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The brief rescue mission and limited weapons constrain campaign breadth. Additional assignments and routes offer replay value, but much depends on enjoying repeated study of the same facility.

Reviewed6.8 / 100.25
Dimension

Guards investigate, take cover and flank, requiring plans to adapt to their reactions. Different entrances and approaches give repeat attempts a purpose beyond memorising a single route.

Reviewed8.6 / 100.4
Dimension

Rain, wet faces and fluid character animation support the PS3 setting, with distant thunder reinforcing tension. Reported difficulty distinguishing two voices slightly limits the clarity of otherwise convincing presentation.

Reviewed8.5 / 100.2
Dimension

The PS3 account finds crouching after a sprint and taking cover responsive. Context-sensitive actions can trigger an unintended move, making familiarity with prompts important despite that responsiveness.

Reviewed8.0 / 100.15

Review sources

Not provided

Core information

Publisher
Konami
Release date
2014
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsMain Story 10–20 Hours3D GraphicsPuzzle SolvingSolo-friendlySlow BurnStory-drivenInvestigationThird PersonExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided