Medal of Honor
Medal of Honor is a Xbox 360 shooter game released in 2010 developed by DICE. It centers on combat encounters, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.7 / 10
About this game
Medal of Honor is a Xbox 360 shooter game centered on combat encounters, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Medal of Honor is a military shooter series built around soldiers carrying out combat missions. Its games range from World War II operations to modern special forces, mixing gunfire, movement through hostile terrain and objectives that push each mission forward.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Direct gunplay has impact, although companion positioning sometimes disrupts engagements.
Medal of Honor's reboot offers direct solo gunplay: movement, aiming and weapon feedback support its military missions, while ammunition supplied by companions keeps progress moving. Those allies sometimes block sightlines or occupy useful cover, so cooperation is not uniformly reliable. Afghanistan provides varied operational situations and stronger environmental atmosphere than character drama. The campaign is relatively easy to finish and has limited replay depth. EA has closed the game's online services, so retained single-player content alone counts today, not multiplayer unlocks. Xbox 360 reporting confirms fluid input but records slowdown and texture pop-in affecting combat; these remain historical observations specific to this release. It suits players seeking a linear military campaign, not active online competition. This assessment uses original Xbox 360 campaign evidence, excluding bonus games and any assumed performance advantages from another console.
Strengths
- Direct movement and weapon feedback
- Companion ammunition keeps missions moving
Weaknesses
- Companions can obstruct combat
- Closed multiplayer limits current scope
Who it is for: Players seeking a linear military single-player campaign.
Play notes: EA multiplayer is closed; Limited Edition bonus games and untested performance are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied solo missions have limited replay depth; closed online content no longer counts. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Direct gunplay has impact, although companion positioning sometimes disrupts engagements. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Military environments establish atmosphere more strongly than the character story. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Direct Xbox 360 input is compromised by historical slowdown and texture pop-in. | Reviewed | 6.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic ArtsDICE
- Publisher
- Electronic Arts
- Release date
- 2010
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Solo-friendlyLinear LevelsMain Story Under 10 HoursReal-time CombatDodgeReplayableWarPlayer versus Environment3D GraphicsFast-pacedShootingThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayerCo-op
- Perspectives
- First person
Release editions
- Xbox 360Worldwide2010
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided