Mass Effect 3
Mass Effect 3 is a Xbox 360 shooter game released in 2012 developed by BioWare. It centers on combat encounters, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.4 / 10
About this game
Mass Effect 3 is a Xbox 360 shooter game centered on combat encounters, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Mass Effect blends science-fiction role-playing with squad combat and conversations that shape your relationships. Its journeys through alien societies make choosing whom to trust as important to the experience as choosing weapons and abilities.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A dramatic trilogy finale with strong combat and occasional console glitches.
Mass Effect 3 brings Shepard's squad powers, cover combat, and consequential dialogue into a galaxy-wide finale. Companion missions and relationships inherited from earlier entries make the enormous war feel personal, and cinematic staging gives many confrontations real urgency. Its resolution remains contentious, however, so the strengths of the journey do not erase a legitimate structural reservation. The PlayStation 3, Xbox 360, and original Windows editions share the main campaign, yet technical results should not be flattened into one score. Comparative reporting identifies weaker frame rates on the original PS3 release; the Xbox 360 review notes occasional glitches, while a PC review describes the original computer game rather than Legendary Edition. No unsupported claim is made about every PC configuration or today's network services. This finale is most rewarding after the previous games and for players invested in its characters. The score specifically concerns the original xbox-360 edition; technical behavior from another platform is not transferred.
Strengths
- The RPG and action systems reinforce one another, with some uneven encounter behavior.
- Strong performances keep the war personal.
Weaknesses
- The finale is disputed, and original PS3 frame rates lag.
Who it is for: Players interested in Mass Effect 3 and the original xbox-360 release.
Play notes: The console version is broadly usable but not free of reported glitches. Evidence does not establish every implementation detail.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Long-form character payoffs reward series continuity. | Reviewed | 8.2 / 10 | Not provided |
| Dimension The RPG and action systems reinforce one another, with some uneven encounter behavior. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Strong performances keep the war personal. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Occasional lag and stuck enemies can interrupt console co-op. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- BioWare
- Publisher
- Electronic Arts
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genreShooter
- Tags
- Fast-pacedReal-time CombatWarMain Story Under 10 HoursReplayableLinear LevelsDodgeSolo-friendly3D GraphicsShootingPlayer versus EnvironmentThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opMultiplayerSingle player
- Perspectives
- Third person
Release editions
- Windows PCWorldwide2012
- Xbox 360Worldwide2012
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided