Current version:Xbox 360
LOST PLANET 2

LOST PLANET 2

LOST PLANET 2 is a Xbox 360 shooter game released in 2010 developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, area and route exploration, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.2 / 10
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About this game

LOST PLANET 2 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10Xbox 360

Mech cooperation has promise, but AI and repeated knockback undermine actual gunplay.

Lost Planet 2 promises appealing cooperation: one player pilots a mech, another rides alongside, and the group attacks enormous creatures across jungles, deserts, industrial spaces and orbit. Its levels do not reliably teach that coordination. Loading ammunition, extinguishing fires and operating train turrets are poorly explained, and AI companions cannot consistently handle those jobs. Repeated knockback and lengthy animations remove control, while failed chapters demand substantial replay, making difficulty feel less like a fair skill test. Six episodes offer valuable situational variety and visual scale, weakened by objective communication and retry pacing. Target-console controls document dual sticks, quick turns, combined rolling and healing access, showing functional options without proving platform performance. It suits tolerant mech-and-monster enthusiasts, especially cautiously when alone. Shared mechanics and platform input remain separate; current network cooperation and PC conveniences are not guaranteed.

Strengths

  • Promising mech-and-monster cooperation
  • Varied environments and visual scale

Weaknesses

  • Weak AI and objective communication
  • Knockback loops and costly retries

Who it is for: Mech-and-monster enthusiasts tolerant of rough cooperative design.

Play notes: Solo AI is weak; current networking is not guaranteed and control tables are not performance tests.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Diverse locations are weakened by poor objective communication and costly retries.

Reviewed6.0 / 10Not provided
Dimension

Mech cooperation has promise, but AI and repeated knockback undermine actual gunplay.

Reviewed5.5 / 10Not provided
Dimension

Changing environments and giant creatures communicate striking science-fiction scale.

Reviewed8.0 / 10Not provided
Dimension

Quick turning helps, while combined actions take practice; documented input proves no frame rate.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsReplayableSolo-friendlyDodgeExplorationFast-pacedLinear LevelsMain Story Under 10 HoursThird PersonShootingPlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayerCo-op
Perspectives
Third person

Release editions

Sources

Not provided