LIMBO
Guide a boy through black-and-white, side-scrolling landscapes, using movement, jumps and interaction to solve obstacle puzzles. Saw blades, spikes and bear traps turn the surroundings themselves into hazards along his journey.
- AI score · out of 10
- 8.7 / 10
About this game
A boy enters Limbo, uncertain about his sister's fate. You guide him through side-scrolling landscapes with movement, jumping and an action command, solving obstacles that stand between him and the way forward. Hazards include saw blades, spikes and snapping bear traps. The world and its characters appear as black-and-white silhouettes. The puzzle design expects players to work out obstacles themselves, with repeated deaths forming part of that intended process. Checkpoint placement is designed to avoid requiring another attempt at puzzles already solved, keeping progress past those obstacles distinct from the next problem.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An obstacle-reading adventure for players willing to learn through failed attempts.
A small set of basic commands can keep attention on understanding the next obstacle rather than choosing among many actions. The intended cycle of discovery and death may reward patient experimentation, while the silhouette presentation gives that process a stark setting.
Strengths
- Movement, jumping and action provide a compact set of tools for players who prefer concentrating on puzzle solutions.
- Checkpoint placement's stated aim can make experimenting with a new obstacle less dependent on replaying puzzles already solved.
Weaknesses
- The intended use of repeated deaths may interrupt the experience for players who strongly dislike failed attempts.
Who it is for: Players who like environmental puzzles, restrained visual presentation and learning an obstacle by testing possible approaches.
Play notes: Death animations include impalement and the boy being sliced into pieces.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Checkpoints intended to preserve solved-puzzle progress can support repeated experiments at the next obstacle, although the death-based learning approach may still break a player's preferred flow. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The combination of a compact command set and obstacle puzzles should suit players who want the challenge to center on understanding what to do. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Black-and-white silhouettes place threatening objects within the same restrained visual language, which may appeal to players drawn to stark, uneasy imagery. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Pro Controller support gives players who prefer that controller a verified input option for the Switch version. | Reviewed | 8.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Playdead
- Publisher
- Playdead
- Release date
- 2018
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- Story-drivenThird PersonInvestigationSlow Burn3D GraphicsExplorationLinear LevelsMain Story 10–20 HoursPuzzle SolvingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Windows PCWorldwide2011
- Nintendo SwitchWorldwide2018
- Xbox 360Worldwide2010
- PlayStation VitaWorldwide2010
- PlayStation 3Worldwide2011
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com