Current version:Nintendo Switch
Limbo

LIMBO

Guide a boy through black-and-white, side-scrolling landscapes, using movement, jumps and interaction to solve obstacle puzzles. Saw blades, spikes and bear traps turn the surroundings themselves into hazards along his journey.

AI score · out of 10
8.7 / 10
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About this game

A boy enters Limbo, uncertain about his sister's fate. You guide him through side-scrolling landscapes with movement, jumping and an action command, solving obstacles that stand between him and the way forward. Hazards include saw blades, spikes and snapping bear traps. The world and its characters appear as black-and-white silhouettes. The puzzle design expects players to work out obstacles themselves, with repeated deaths forming part of that intended process. Checkpoint placement is designed to avoid requiring another attempt at puzzles already solved, keeping progress past those obstacles distinct from the next problem.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.7 / 10Nintendo Switch

An obstacle-reading adventure for players willing to learn through failed attempts.

A small set of basic commands can keep attention on understanding the next obstacle rather than choosing among many actions. The intended cycle of discovery and death may reward patient experimentation, while the silhouette presentation gives that process a stark setting.

Strengths

  • Movement, jumping and action provide a compact set of tools for players who prefer concentrating on puzzle solutions.
  • Checkpoint placement's stated aim can make experimenting with a new obstacle less dependent on replaying puzzles already solved.

Weaknesses

  • The intended use of repeated deaths may interrupt the experience for players who strongly dislike failed attempts.

Who it is for: Players who like environmental puzzles, restrained visual presentation and learning an obstacle by testing possible approaches.

Play notes: Death animations include impalement and the boy being sliced into pieces.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Checkpoints intended to preserve solved-puzzle progress can support repeated experiments at the next obstacle, although the death-based learning approach may still break a player's preferred flow.

Reviewed8.1 / 10Not provided
Dimension

The combination of a compact command set and obstacle puzzles should suit players who want the challenge to center on understanding what to do.

Reviewed8.7 / 10Not provided
Dimension

Black-and-white silhouettes place threatening objects within the same restrained visual language, which may appeal to players drawn to stark, uneasy imagery.

Reviewed9.4 / 10Not provided
Dimension

Pro Controller support gives players who prefer that controller a verified input option for the Switch version.

Reviewed8.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Playdead
Publisher
Playdead
Release date
2018
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-drivenThird PersonInvestigationSlow Burn3D GraphicsExplorationLinear LevelsMain Story 10–20 HoursPuzzle SolvingSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com