Current version:Nintendo Switch
Yoku's Island Express

Yoku's Island Express

Guide island postman Yoku by flipping his attached ball through Mokumana. Pinball shots become a way to travel, collect fruit and open doors, while quests and new items expand the places you can reach.

AI score · out of 10
8.4 / 10
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About this game

Yoku arrives on Mokumana as its new postman, and the island's flippers turn his deliveries and local quests into a pinball exploration adventure. Launch the ball attached to him, aim for targets to gather fruit, and break crystals to open doors. On Nintendo Switch, ZL and ZR operate the flippers, while the map marks quest destinations. Completing quests and collecting items opens access to more of the island. You can choose routes across different questlines rather than follow only one path. New abilities include vacuuming explosive slugs and waking sleeping residents with a Noisemaker. The hand-painted island provides the setting for this recurring loop of taking a request, finding a route and using pinball shots to continue exploring.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Nintendo Switch

A distinctive fit for explorers who enjoy aiming their movement rather than directing every step.

Using flippers to reach places and unlock doors could make navigation feel like a series of small aiming problems. Quest-driven access and branching paths may appeal to curious explorers, provided they enjoy relying on ball shots to get where they want to go.

Strengths

  • Making target hits open routes could give individual pinball shots a tangible exploration purpose.
  • Different questlines and newly accessible areas could encourage players to choose their next destination.

Weaknesses

  • Players who prefer directly controlled traversal may find dependence on aimed flipper shots less appealing.

Who it is for: Players drawn to exploration, route discovery and pinball aiming as part of completing island requests.

Play notes: Aiming the attached ball is part of reaching destinations and opening doors, so travel itself involves pinball decisions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Quest and item progression could give exploration a succession of reachable goals, while different questlines leave room to choose where to go next.

Reviewed8.2 / 10Not provided
Dimension

For players who like purposeful pinball shots, hitting a target to open a door could make aiming part of solving the route rather than a separate diversion.

Reviewed8.8 / 10Not provided
Dimension

The hand-painted island and postman's role could appeal to players who enjoy a illustrated setting connected to local errands.

Reviewed8.9 / 10Not provided
Dimension

Dedicated ZL/ZR flipper controls and mapped quest destinations could help players separate the question of where to go from how to aim their way there.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Villa Gorilla
Publisher
Team17
Release date
2018
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsInvestigation3D GraphicsSolo-friendlyStory-drivenPuzzle SolvingExplorationThird PersonMain Story 10–20 HoursSlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com