Current version:Original Xbox
Legend of Spyro The - A New Beginning cover

Legend of Spyro The - A New Beginning

The Legend of Spyro: A New Beginning uses a reboot story, elemental breath, and melee combos for Spyro's growth. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.9 / 10
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About this game

The Legend of Spyro: A New Beginning uses a reboot story, elemental breath, and melee combos for Spyro's growth. Elements, voices, and growth story are coherent, while combat, platforming, and bosses add variety. Crowds, combos, stages, and goals repeat, and camera, platform detection, and campaign are linear. This assessment covers the catalogued Xbox release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10Original Xbox

The Legend of Spyro: A New Beginning uses a reboot story, elemental breath, and melee combos for Spyro's growth.

Elements, voices, and growth story are coherent, while combat, platforming, and bosses add variety. Crowds, combos, stages, and goals repeat, and camera, platform detection, and campaign are linear. This assessment covers the catalogued Xbox release. Overall, its main strengths are Elements, voices, and growth story are coherent; Combat, platforming, and bosses add variety. Its material limitations are Crowds, combos, stages, and goals repeat; Camera, platform detection, and campaign are linear. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Elements, voices, and growth story are coherent
  • Combat, platforming, and bosses add variety

Weaknesses

  • Crowds, combos, stages, and goals repeat
  • Camera, platform detection, and campaign are linear

Who it is for: Players who value elements, voices, and growth story are coherent and accept this release's limits.

Play notes: Expect crowds, combos, stages, and goals repeat and camera, platform detection, and campaign are linear.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Combat, platforming, and bosses add variety; Camera, platform detection, and campaign are linear.

Reviewed6.4 / 10Not provided
Dimension

Elements, voices, and growth story are coherent; Crowds, combos, stages, and goals repeat.

Reviewed7.1 / 10Not provided
Dimension

Combat, platforming, and bosses add variety; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed7.6 / 10Not provided
Dimension

Judged on the original xbox release's input, readability, saving, and accessory conditions. Crowds, combos, stages, and goals repeat.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Krome Studios
Publisher
Vivendi Games
Release date
2006
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonFamily-friendlyStory-drivenMelee Combat3D GraphicsFantasyPlatformingLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided