The Idolmaster 2
Idolmaster 2, The is a PlayStation 3 music and rhythm game released in 2011 developed by Bandai Namco Entertainment. It centers on music, rhythm, and performance, beat recognition, and button or peripheral timing, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.8 / 10
About this game
Idolmaster 2, The is a PlayStation 3 music and rhythm game centered on music, rhythm, and performance, beat recognition, and button or peripheral timing. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that calibration, input latency, peripheral conditions, and dense charts can affect precision. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Compelling stage performances with strategic management and repetitive routines.
Producing idols is more than collecting favorite characters. Training, promotion and sales planning feed into performances where well-timed special appeals can change the outcome. Appealing songs, expressive faces and detailed dancing provide the strongest reward, while photography and selectable stages make watching a pleasure in itself. The PS3 version offers camera-target, lyric and follow controls, alongside options to suppress some repeated prompts. These improve viewing and returning runs without removing all friction. Lesson minigames and fixed events recur frequently, and unskippable story material can make another production cycle lengthy. It suits players who enjoy management experiments as well as their chosen idols on stage. Those mainly interested in songs may prefer performance viewing to the slower campaign routine.
Strengths
- Strategic production and performance choices
- Appealing songs and expressive animation
- Enjoyable stage viewing and photography
- Useful PS3 viewing options
Weaknesses
- Repetitive lesson minigames
- Unskippable fixed events
- Lengthy replay cycles
Who it is for: Idol-management and performance enthusiasts
Play notes: Original PS3 edition; current paid-content supply is unverified, and DLC, bundled animation and separate software are not required or scored.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension New leaders and strategies reward replay, but repeated lessons and events strain pacing. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Management planning and performance timing create meaningful experimentation. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Expressive performances and stage photography make the idol fantasy compelling. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Useful camera and prompt settings do not eliminate all recurring-play friction. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai Namco
- Publisher
- Bandai Namco
- Release date
- 2011
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Simulation · Primary genre
- Tags
- Long-term ProgressionStory-drivenSolo-friendly3D GraphicsMusic PerformanceThird PersonResource ManagementSlow BurnReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided