Current version:PlayStation Portable
Kangaeru EXIT

Kangaeru EXIT

Kangaeru EXIT is a PSP action game released in 2006 developed by Taito. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.8 / 10
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About this game

Kangaeru EXIT is a PSP action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10PlayStation Portable

Inventive rescue puzzles with awkward handheld commands.

Kangaeru EXIT, later released as Exit 2, is a rescue puzzler rather than a pure reaction test. On PSP, Mr. ESC must guide people through fires, water and other hazards, using the different abilities of children, adults, dogs and other companions to operate switches and clear routes. A direct PSP review describes a large set of stages whose combinations of terrain and helpers keep the central planning interesting. Strong silhouettes against vivid backgrounds make the danger readable and give the game an identity of its own. Not all its difficulty is productive. Helpers may need to be led almost to an object before obeying, while analog-cursor selection and several button combinations make simple instructions laborious. Some animations cannot be interrupted, and an occasional dead end forces a restart. Repeated cries for help also wear on the ears. Contemporary Japanese product coverage confirms the sequel identity; the quality judgments come from direct PSP play. Neither the first Exit nor the Xbox 360 adaptation supplies this platform score.

Strengths

  • Companion abilities combine well with environmental hazards.

Weaknesses

  • Cumbersome commands, occasional dead ends and repeated calls.

Who it is for: Puzzle fans happy to plan several moves and tolerate old controls.

Play notes: PSP sequel only; present access to optional downloads is unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A large stage set offsets occasional forced restarts.

Reviewed7.7 / 10Not provided
Dimension

Companion abilities create strong rescue puzzles.

Reviewed8.2 / 10Not provided
Dimension

Stylish silhouettes make the hazards legible.

Reviewed8.2 / 10Not provided
Dimension

Cumbersome helper commands impede portable usability.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Taito
Publisher
Taito
Release date
2006
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonDodgePlatformingSolo-friendlyMain Story Under 10 HoursLinear LevelsReplayableFast-paced3D GraphicsReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided