Current version:PlayStation Portable
Exit 2

Exit 2

Exit 2 is a PSP action game released in 2006 developed by Taito. It centers on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.7 / 10
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About this game

Exit 2 is a PSP action game centered on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10PlayStation Portable

Inventive rescue planning with cumbersome command execution.

Exit 2 turns escape into managing people with different abilities. Children cross narrow gaps, adults move heavy objects, dogs swim and leap, and injured survivors can even hold switches down. Finding the right sequence and bringing everyone out is more satisfying than simply moving quickly. Tutorials and progressively demanding stages leave room to learn before stricter timers require precise plans. Warm colors and silhouette-like characters establish a distinctive identity, while elaborate animations make climbing a small performance. Those movements cannot be interrupted, so efficient runs must account for them. Helpers are the greater frustration: they can become stuck, and commands require repeated selection through the cursor. A level map clarifies goals, but repetitive music and cries wear thin. Patient puzzle enthusiasts will appreciate it more than players expecting immediate action and autonomous helpers.

Strengths

  • Complementary survivor abilities
  • Progressive puzzles and distinctive animation

Weaknesses

  • Repeated selection and unreliable helper routing
  • Committed animations and repetitive sound

Who it is for: Patient puzzle players who enjoy planning and optimizing rescue routes.

Play notes: Original PSP levels and inputs only. Downloadable-level counts differ between sources and current distribution is unverified, so extras are not counted.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A substantial escalating sequence sustains challenge, with limited reinvention for veterans.

Reviewed8.0 / 10Not provided
Dimension

Distinct survivor abilities make rescue an inventive spatial-planning puzzle.

Reviewed8.2 / 10Not provided
Dimension

Distinctive color and animation outweigh repetitive music and cries.

Reviewed7.8 / 10Not provided
Dimension

Maps aid planning, but reselection, committed animations and helper routing impede execution.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Taito
Release date
2006
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursPuzzle SolvingReal-time Combat3D GraphicsFast-pacedDodgeReplayablePlatformingThird PersonSolo-friendlyLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided