Exit 2
Exit 2 is a PSP action game released in 2006 developed by Taito. It centers on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 7.7 / 10
About this game
Exit 2 is a PSP action game centered on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
EXIT is a puzzle-action series about getting everyone out of a disaster before time runs out. As escape specialist Mr. ESC, you move obstacles, use tools and direct survivors, turning their different strengths and limitations into a workable rescue route.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Inventive rescue planning with cumbersome command execution.
Exit 2 turns escape into managing people with different abilities. Children cross narrow gaps, adults move heavy objects, dogs swim and leap, and injured survivors can even hold switches down. Finding the right sequence and bringing everyone out is more satisfying than simply moving quickly. Tutorials and progressively demanding stages leave room to learn before stricter timers require precise plans. Warm colors and silhouette-like characters establish a distinctive identity, while elaborate animations make climbing a small performance. Those movements cannot be interrupted, so efficient runs must account for them. Helpers are the greater frustration: they can become stuck, and commands require repeated selection through the cursor. A level map clarifies goals, but repetitive music and cries wear thin. Patient puzzle enthusiasts will appreciate it more than players expecting immediate action and autonomous helpers.
Strengths
- Complementary survivor abilities
- Progressive puzzles and distinctive animation
Weaknesses
- Repeated selection and unreliable helper routing
- Committed animations and repetitive sound
Who it is for: Patient puzzle players who enjoy planning and optimizing rescue routes.
Play notes: Original PSP levels and inputs only. Downloadable-level counts differ between sources and current distribution is unverified, so extras are not counted.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A substantial escalating sequence sustains challenge, with limited reinvention for veterans. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Distinct survivor abilities make rescue an inventive spatial-planning puzzle. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Distinctive color and animation outweigh repetitive music and cries. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Maps aid planning, but reselection, committed animations and helper routing impede execution. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Taito
- Release date
- 2006
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- Main Story Under 10 HoursPuzzle SolvingReal-time Combat3D GraphicsFast-pacedDodgeReplayablePlatformingThird PersonSolo-friendlyLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation PortableWorldwide2006
Game gallery
Sources
Not provided