Joust
Ride a flying ostrich into waves of enemy riders, gain height for a winning collision and collect their eggs before fresh opponents hatch.
- AI score · out of 10
- 8.2 / 10
About this game
Guide a bird-mounted knight around a platform arena. The deciding factor in a collision is height: approach another rider from above to defeat it. Surviving therefore means arranging your flight path before making contact. A beaten enemy leaves an egg. Collect it before it hatches into another opponent, then clear the remaining riders and eggs to move to the next wave. Combat and cleanup share the same arena, so a victory can leave another immediate task.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Aerial positioning turns simple contact into a tactical choice.
The need to get above riders gives flight a purpose; eggs prevent a successful attack from being the end of the exchange.
Strengths
- Egg collection connects fighting to arena control.
Who it is for: Players who enjoy compact arena action and judging approach angles.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Waves alternate pursuit of riders with egg collection. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Height determines whether a collision is safe. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Mounted birds give the height-based combat a recognizable identity. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Learning to arrange altitude before contact is central to control. | Reviewed | 8.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Williams
- Publisher
- HAL Laboratory
- Release date
- 1988
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- 2D GraphicsMelee CombatShort SessionsReal-time CombatPlatformingArcade Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1988
Game gallery
Sources
- www.world-of-nintendo.comSource revision: 1
- www.world-of-nintendo.com