Current version:Famicom / NES
Joust

Joust

Ride a flying ostrich into waves of enemy riders, gain height for a winning collision and collect their eggs before fresh opponents hatch.

AI score · out of 10
8.2 / 10
View review
My list

Reading your list from this browser…

About this game

Guide a bird-mounted knight around a platform arena. The deciding factor in a collision is height: approach another rider from above to defeat it. Surviving therefore means arranging your flight path before making contact. A beaten enemy leaves an egg. Collect it before it hatches into another opponent, then clear the remaining riders and eggs to move to the next wave. Combat and cleanup share the same arena, so a victory can leave another immediate task.

Recommended games

Related game recommendations on this platform

Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Famicom / NES

Aerial positioning turns simple contact into a tactical choice.

The need to get above riders gives flight a purpose; eggs prevent a successful attack from being the end of the exchange.

Strengths

  • Egg collection connects fighting to arena control.

Who it is for: Players who enjoy compact arena action and judging approach angles.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Waves alternate pursuit of riders with egg collection.

Reviewed7.9 / 10Not provided
Dimension

Height determines whether a collision is safe.

Reviewed8.4 / 10Not provided
Dimension

Mounted birds give the height-based combat a recognizable identity.

Reviewed8.1 / 10Not provided
Dimension

Learning to arrange altitude before contact is central to control.

Reviewed8.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Williams
Release date
1988
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsMelee CombatShort SessionsReal-time CombatPlatformingArcade Style
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

  • www.world-of-nintendo.comSource revision: 1
  • www.world-of-nintendo.com