Current version:PlayStation 2
JoJo no Kimyou na Bouken - Ougon no Kaze

JoJo no Kimyou na Bouken - Ougon no Kaze

JoJo no Kimyou na Bouken - Ougon no Kaze is a PlayStation 2 fighting game released in 2002 developed by CAPCOM CO., LTD.. It centers on story, case, or mission progress, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.8 / 10
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About this game

JoJo no Kimyou na Bouken - Ougon no Kaze is a PlayStation 2 fighting game centered on story, case, or mission progress, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

JoJo’s Bizarre Adventure games bring Hirohiko Araki’s characters and unusual powers into RPGs, fighting games and arena action. Depending on the entry, you guide a party, learn a fighter’s distinctive moves or pair characters for spectacular team attacks, with the manga’s poses and personality shaping the battles.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10PlayStation 2

A vivid JoJo adaptation whose action and pacing are less assured than its style.

The PlayStation 2 Ougon no Kaze is strongest when it turns the fifth JoJo arc into an interactive manga. Cel-shaded characters preserve the source's unusual poses, extensive voice work gives encounters personality, and different Stand abilities make its playable cast feel distinct. Stages sometimes change the objective rather than asking for another straightforward knockout. The main story also devotes a great deal of time to cinematics, however, so watching can occupy almost as much attention as fighting. After completion, Another Story lets players revisit stages with different characters. Secret Factors and scores add replay goals, but some conditions are poorly signposted and become frustrating to discover. Combat is serviceable without being consistently reliable: a firsthand PS2 account describes characters facing the wrong way after a dodge and several unbalanced abilities. Reversed-control stages and loading that cannot be skipped add further friction. For a fan, the visual and character fidelity can outweigh these costs; for someone primarily seeking a precise, fast-moving action game, the campaign's interruptions and control issues are harder to overlook. This assesses the Japanese original, not a later fan translation.

Strengths

  • Cel shading and character poses capture the manga's identity.
  • Distinct Stand abilities and changing objectives vary encounters.
  • Alternate-character stages and hidden goals support replay.

Weaknesses

  • Long cinematics and obscure objectives slow the story mode.
  • Facing errors, reversed controls and loading add avoidable frustration.

Who it is for: Fans of the fifth JoJo arc willing to accept uneven action for faithful character presentation.

Play notes: This is the Japanese PS2 original; community translations are not an original feature, and story context helps.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Alternate characters and hidden goals support replay, but lengthy cutscenes and poorly signposted requirements slow progress.

Reviewed6.5 / 10Not provided
Dimension

Distinct Stand abilities and objectives make fights varied, but unreliable post-dodge facing and uneven moves blunt tactical control.

Reviewed6.8 / 10Not provided
Dimension

Cel shading, expressive poses and extensive voice work make the manga adaptation distinctive, even if the music is less memorable.

Reviewed8.0 / 10Not provided
Dimension

Unskippable stage loading, reversed directions and post-dodge facing trouble add avoidable friction on the original PS2 release.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2002
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableMain Story Under 10 HoursSolo-friendlyReal-time CombatMelee CombatStory-drivenPlayer versus PlayerFast-pacedCombosAnime StyleShort Sessions3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided