Jeanne d'Arc
Jeanne d'Arc is a PSP role-playing game released in 2006 developed by Level-5. It centers on character or equipment growth, turn-based tactical decisions, and story, case, or mission progress, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 8.3 / 10
About this game
Jeanne d'Arc is a PSP role-playing game centered on character or equipment growth, turn-based tactical decisions, and story, case, or mission progress. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Brisk tactical design with uneven production details.
Jeanne d’Arc on PSP turns a historical figure into the center of a fantasy war, but its real strength is a brisk tactical system. Facing and terrain height affect attacks; transformations can grant extra turns after a kill; burning auras turn one strike into a positioning opportunity for another unit. Skill stones and their combinations gradually widen party construction without making the rules unusually hard to enter. A direct review of the original PSP game praises its roughly thirty-hour story, lively battles and clear battlefield presentation. There are limitations: the small character models sit uneasily beside more serious illustrations, the soundtrack can repeat, and the larger strategy framework is familiar rather than radical. Those shortcomings do not erase the pleasure of linking several understandable rules into a decisive turn. This score is restricted to the 2007 handheld release. Rewind, quick saving and up-rendering associated with later PlayStation reissues are not retroactively credited to this version. Players seeking story and focused tactical choices should find a substantial adventure.
Strengths
- Transformations, auras and stones create layered choices.
Weaknesses
- Inconsistent art, repeated music and familiar structure.
Who it is for: Players wanting story-rich tactics without slow turns.
Play notes: Original PSP release; later reissue conveniences are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A substantial campaign grows steadily within familiar conventions. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Layered systems make brisk tactical turns. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Clear tactical art meets uneven audiovisual consistency. | Reviewed | 8.0 / 10 | Not provided |
| Dimension The reviewed PSP build handles tactical complexity well. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Level-5
- Publisher
- Sony Interactive
- Release date
- 2006
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Command-based CombatLevel ProgressionWarThird PersonLong-term ProgressionMain Story 20–50 Hours3D GraphicsTurn-based CombatSolo-friendlyFantasyExplorationStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- PlayStation PortableWorldwide2006
Game gallery
Sources
Not provided