Current version:PlayStation Portable
Itsuka Kono Te ga Kegareru Toki ni - Spectral Force Legacy

Itsuka Kono Te ga Kegareru Toki ni - Spectral Force Legacy

Itsuka Kono Te ga Kegareru Toki ni - Spectral Force Legacy is a PSP role-playing game released in 2009 developed by Neverland Co., Ltd.. It centers on character or equipment growth, area exploration, and combat and party setup, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.1 / 10
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About this game

Itsuka Kono Te ga Kegareru Toki ni - Spectral Force Legacy is a PSP role-playing game centered on character or equipment growth, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10PlayStation Portable

Deployment and battle choices reward planning, while administration and free-faction storytelling lag.

Spectral Force Legacy connects territorial deployment with three-on-three battles. Frontline assignments, formation costs and whether to spend special energy now or retain it shape the next advance. Paused orders and explicit statistics leave room to inspect decisions. Recruiting a powerful general can overpower many encounters, softening some formation choices, although loyalty still matters. Expensive rewards and repeated recruitment reloads make administration less fluid. The four story factions supply voiced character events; free factions omit intermediate scenes, leaving some dialogue without its context. Players willing to study squads and expansion routes will find worthwhile decisions. Check costs on the deployment screen and redirect attacks blocked by terrain rather than expecting strong recruits to handle every situation.

Strengths

  • Frontline deployment, formation costs, matchups and retained special energy create meaningful choices.
  • Paused commands, direct statistics and save/load support checking and retrying decisions.
  • More substantial voiced story-faction events provide character motivation.

Weaknesses

  • Powerful recruitment routes reduce the need for some battle configurations.
  • Expensive loyalty management and repeated recruitment reloads add administrative work.
  • Omitted free-faction events leave some dialogue without coherent context.

Who it is for: Strategy players interested in squad tactics and territorial management who enjoy deployment and resource planning and can tolerate patient recruitment and loyalty administration.

Play notes: This covers the original 2009 Japanese PSP game on lawful retained copies. Start with a story faction for fuller events. Ordinary saves are available; verify costs on the deployment screen and redirect terrain-blocked attacks. Strong recruits do not replace all route planning.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Expansion supplies meaningful stages, but costly loyalty management and repeated reloads for recruitment or departures add substantial administrative friction to otherwise purposeful campaigning.

Reviewed6.5 / 10Not provided
Dimension

Deployment, formation costs, matchups and retained special energy form a good strategic loop. A powerful recruit can overwhelm many encounters, narrowing some choices without eliminating campaign planning.

Reviewed7.6 / 10Not provided
Dimension

Voiced story-faction events give campaigning character motivation. Missing intermediate scenes leave some free-faction dialogue poorly connected, producing uneven narrative immersion.

Reviewed6.7 / 10Not provided
Dimension

Paused orders, explicit statistics and save/load provide good decision tools. Cross-checking deployment costs and intervening when terrain blocks a target introduce localized usability friction.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Neverland
Publisher
Idea Factory
Release date
2009
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatFantasy3D GraphicsStory-drivenSolo-friendlyLevel ProgressionThird PersonLong-term ProgressionExplorationMain Story 20–50 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided