Current version:Game Boy Color (GBC)
Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine is a Game Boy Color action game released in 2001 developed by LucasArts. It centers on shooting and weapon use, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.

AI score · out of 10
6.9 / 10
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About this game

Indiana Jones and the Infernal Machine is a Game Boy Color action release centered on shooting and weapon use, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy Color (GBC)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10Game Boy Color (GBC)

An engaging puzzle adventure with costly retries and an abbreviated story.

The GBC Infernal Machine is its own two-dimensional adventure, not a complete miniature of the computer game. Ledge jumps, whip swings and object-moving puzzles give exploration a satisfying rhythm, with later obstacles demanding more thought. Hidden treasure and a shop provide reasons to search beyond the immediate route. Clearly colored environments and recognizable musical themes preserve an Indiana Jones atmosphere, although modest sprite detail and repeated gun and whip effects limit its richness. Progress is less forgiving: dying restarts the current level, while passwords favor playing in separate stages rather than interrupting freely. The shortened story also loses connections present in the larger adaptations. Players who enjoy environmental puzzles and tolerate substantial retries will find more here than a basic licensed action game.

Strengths

  • Traversal and environmental puzzles create varied exploration.
  • Hidden treasure and clearly differentiated environments reward observation.

Weaknesses

  • Deaths restart entire levels without intermediate checkpoints.
  • Abbreviated storytelling and repeated effects weaken immersion.

Who it is for: Players who enjoy two-dimensional puzzles and can tolerate long retries.

Play notes: This GBC adaptation omits parts of the PC/N64 story. Record passwords and allow time for full-level retries.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Hidden treasure supports exploration, but full-level retries and abridged storytelling interrupt pacing.

Reviewed6.5 / 10Not provided
Dimension

Traversal, whip movement and environmental puzzles sustain engagement beyond simple corridor combat.

Reviewed7.4 / 10Not provided
Dimension

Environmental color and familiar melodies preserve the adventure mood, but character detail and repeated effects are limited.

Reviewed6.8 / 10Not provided
Dimension

Ledge jumps and whip swings are approachable, but limited target selection reduces combat precision.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
LucasArts
Publisher
Gradiente
Release date
2001
Platforms
Game Boy Color (GBC)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableSolo-friendlyShootingReal-time CombatPlatformingLinear LevelsDodgeWar2D GraphicsSide-scrollingFast-pacedMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided