Indiana Jones and the Great Circle
Indiana Jones and the Great Circle is a PlayStation 5 adventure game developed by MachineGames. It centers on story, case, or mission progress, character and object interaction, and objective or clue progression, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 8.2 / 10
About this game
Indiana Jones and the Great Circle is a PlayStation 5 adventure game centered on story, case, or mission progress, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Indiana Jones games turn the archaeologist’s travels into playable adventures of lost artifacts, ancient puzzles and dangerous escapes. Some focus on conversations and clever item use, while others put you in the middle of climbing, whip work and improvised fights.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An expressive adventure whose stealth lags behind its sense of discovery.
First-person exploration brings tomb details close, and the whip and brawling fit the character. Guards respond too simply, however, so hiding bodies often matters less than the atmosphere suggests. The Vatican, Giza and Sukhothai hubs pack side missions and secrets into a focused campaign. Detours frequently deepen characters or place, so exploration contributes more than a checklist of collectibles. The lead performance, facial animation, tomb lighting and sound all sustain a convincing film adventure. Familiar treasure-hunt turns remain engaging because the presentation consistently understands the character’s tone. The tested PS5 Pro session praises DualSense feedback on punches and the whip, while shifts into third-person climbing interrupt flow. Its Pro performance observations cannot establish base PS5 resolution or stability.
Strengths
- Dense hubs reward detours.
- Performance and sound capture the film tone.
Weaknesses
- Stealth AI is basic.
- Perspective shifts interrupt traversal.
Who it is for: Players who enjoy archaeological mysteries, cinematic treasure hunts and searching through dense hubs.
Play notes: The firsthand review used PS5 Pro; base PS5 performance is not inferred and DLC is outside this assessment.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The Vatican, Giza and Sukhothai hubs pack side missions and secrets into a focused campaign. Detours frequently deepen characters or place, so exploration contributes more than a checklist of collectibles. | Reviewed | 8.6 / 10 | Not provided |
| Dimension First-person exploration brings tomb details close, and the whip and brawling fit the character. Guards respond too simply, however, so hiding bodies often matters less than the atmosphere suggests. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The lead performance, facial animation, tomb lighting and sound all sustain a convincing film adventure. Familiar treasure-hunt turns remain engaging because the presentation consistently understands the character’s tone. | Reviewed | 9.1 / 10 | Not provided |
| Dimension The tested PS5 Pro session praises DualSense feedback on punches and the whip, while shifts into third-person climbing interrupt flow. Its Pro performance observations cannot establish base PS5 resolution or stability. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- MachineGames
- Publisher
- Bethesda Softworks
- Release date
- Apr 17, 2025
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Story-drivenThird PersonWarSolo-friendly3D GraphicsLinear LevelsSlow BurnPuzzle SolvingInvestigationMain Story 10–20 HoursExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First personThird person
Release editions
- PlayStation 5WorldwideApr 17, 2025
- Nintendo Switch 2WorldwideMay 12, 2026
Game gallery
Sources
- www.nintendo.com