Asterix - Sur la Trace D'Idefix
Asterix - Sur la Trace D'Idefix is a Game Boy Color action game released in 2000 developed by Rebellion Developments. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 8.0 / 10
About this game
Asterix - Sur la Trace D'Idefix is a Game Boy Color action release centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy Color (GBC)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Character differences, selectable missions and comic identity make a substantial handheld adventure.
Choosing agile Asterix or sturdy Obelix changes more than appearance. One jumps higher and moves quickly; the other dispatches enemies readily and withstands more damage, altering routes and encounter rhythm. Six worlds mix clearance, reflex races and obstacles, with a map allowing mission selection instead of one fixed progression. Collecting name letters unlocks minigames, while coins buy health and advice at inns that also allow saving. Exploration consequently has concrete rewards. Comic-like characters, colors and scenery form a coherent identity, complemented by fitting original music, although background depth is modest. Generally manageable controls and sufficiently fluid scrolling support judgment, but some stages are demanding and slower Obelix needs careful movement. This suits players interested in character choices, collection and varied tasks.
Strengths
- Agility, strength and resilience differences matter.
- Selectable missions, letter minigames and inns reward exploration.
- Comic visuals and music are cohesive.
Weaknesses
- Scrolling backgrounds have limited depth.
- Some stages are difficult and Obelix needs more careful movement.
Who it is for: Handheld platform players who enjoy character differences, collection and changing objectives.
Play notes: Save and replenish at inns. Learn each character's movement rhythm; some missions are demanding, and minigames require collecting the corresponding name letters.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Selectable missions, collectible minigames and inn support provide varied clear goals. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Agility/power differences and varied objectives make action choices meaningful. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Comic style and music are cohesive, though background depth could be richer. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Handling and saving support progression, while Obelix and tougher stages require adaptation. | Reviewed | 7.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Rebellion
- Publisher
- Atari
- Release date
- 2000
- Platforms
- Game Boy Color (GBC)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableMain Story Under 10 HoursPlatformingReal-time CombatSide-scrollingLinear LevelsDodge2D GraphicsFast-pacedSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Game Boy Color (GBC)Worldwide2000
Game gallery
Sources
Not provided