Current version:PlayStation Portable
Goku Makaimura

Goku Makaimura

Goku Makaimura is a PSP action game released in 2006 developed by Tose Co.. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.6 / 10
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About this game

Goku Makaimura is a PSP action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10PlayStation Portable

Strong action undermined by collection-heavy progression.

The 2006 PSP original of Ultimate Ghosts ’n Goblins brings Arthur’s obstacle-filled side-scrolling challenge to a visually rich portable release. Weapon choices, enemy patterns and carefully timed jumps reward repeated learning. Layered scenery, huge creatures and vivid effects give the old horror-fantasy formula a fresh identity. Difficulty options offer different entry points, but they cannot remove the demand for precise movement or the cost of frequent failure. More divisive is the way progression intertwines with item collecting. Rechecking areas for required objects interrupts the clean arcade rhythm, and challenge sometimes becomes a search rather than a test of execution. Two direct PSP reviews support this distinction between satisfying action and frustrating structure. This candidate concerns the 2006 game alone; the 2007 Kai revision changes rules and stage flow and cannot supply its score. Players who enjoy learning routes and accepting repeated setbacks are best placed to enjoy it.

Strengths

  • Demanding stages, weapons and striking art.

Weaknesses

  • Required collecting prompts repeated traversal.

Who it is for: Players who enjoy exacting side-scrolling action.

Play notes: 2006 PSP original; Kai revision excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Collection gates and repeated traversal weaken pacing.

Reviewed6.5 / 10Not provided
Dimension

The core challenge is rewarding but uncompromising.

Reviewed8.0 / 10Not provided
Dimension

Detailed fantasy imagery gives the portable game strong identity.

Reviewed8.3 / 10Not provided
Dimension

Difficulty options help, but precision remains demanding on PSP.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Tose
Publisher
CAPCOM
Release date
2006
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonReplayableMain Story Under 10 HoursSolo-friendlyDodgeWarFast-pacedReal-time CombatLinear Levels3D GraphicsPlatformingHorror
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided