Goku Makaimura
Goku Makaimura is a PSP action game released in 2006 developed by Tose Co.. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 7.6 / 10
About this game
Goku Makaimura is a PSP action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Ghosts ’n Goblins is Capcom’s demanding action-platform series starring the knight Arthur. You jump past traps and throw weapons at monsters, with breakable armor leaving little room for mistakes. Its eerie creatures and slapstick mishaps make each hard-won stretch memorable.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong action undermined by collection-heavy progression.
The 2006 PSP original of Ultimate Ghosts ’n Goblins brings Arthur’s obstacle-filled side-scrolling challenge to a visually rich portable release. Weapon choices, enemy patterns and carefully timed jumps reward repeated learning. Layered scenery, huge creatures and vivid effects give the old horror-fantasy formula a fresh identity. Difficulty options offer different entry points, but they cannot remove the demand for precise movement or the cost of frequent failure. More divisive is the way progression intertwines with item collecting. Rechecking areas for required objects interrupts the clean arcade rhythm, and challenge sometimes becomes a search rather than a test of execution. Two direct PSP reviews support this distinction between satisfying action and frustrating structure. This candidate concerns the 2006 game alone; the 2007 Kai revision changes rules and stage flow and cannot supply its score. Players who enjoy learning routes and accepting repeated setbacks are best placed to enjoy it.
Strengths
- Demanding stages, weapons and striking art.
Weaknesses
- Required collecting prompts repeated traversal.
Who it is for: Players who enjoy exacting side-scrolling action.
Play notes: 2006 PSP original; Kai revision excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collection gates and repeated traversal weaken pacing. | Reviewed | 6.5 / 10 | Not provided |
| Dimension The core challenge is rewarding but uncompromising. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Detailed fantasy imagery gives the portable game strong identity. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Difficulty options help, but precision remains demanding on PSP. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tose
- Publisher
- CAPCOM
- Release date
- 2006
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreShooter
- Tags
- Third PersonReplayableMain Story Under 10 HoursSolo-friendlyDodgeWarFast-pacedReal-time CombatLinear Levels3D GraphicsPlatformingHorror
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2006
Game gallery
Sources
Not provided