Godzilla: The Game
Godzilla: The Game is a PlayStation 3 fighting game released in 2014 developed by Natsume, Inc.. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.5 / 10
About this game
Godzilla: The Game is a PlayStation 3 fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Godzilla games bring Toho’s giant monsters into everything from side-scrolling adventures to arena battles. In the action entries, you smash through buildings and trade heavy blows or beam attacks with rival creatures. The rules change between games, but the monsters’ enormous scale gives the destruction its character.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Its monster weight and destruction appeal mainly to kaiju fans willing to accept repetitive objectives.
Its monster weight and destruction appeal mainly to kaiju fans willing to accept repetitive objectives. Godzilla uses stomps, tail attacks, grabs and atomic breath with deliberately slow movement. The weight fits the creature and makes destruction satisfying, but approaches and objectives offer limited tactical variation. Unlocks motivate another run without transforming the demolition loop enough, so the power fantasy gradually loses momentum. Scale and familiar monster identity serve the tokusatsu fantasy effectively, although its emotional appeal is narrower for newcomers. Separate turning conveys weight but conflicts with ordinary movement habits; the scheme is learnable rather than immediately convenient. Kaiju enthusiasts comfortable with slow, deliberate monster action who prioritize atmosphere over complex mission objectives.
Strengths
- Godzilla uses stomps, tail attacks, grabs and atomic breath with deliberately slow movement.
- The destruction scenarios emphasize Godzilla and recognizable kaiju imagery.
Weaknesses
- Destruction objectives repeat.
Who it is for: Kaiju enthusiasts comfortable with slow, deliberate monster action who prioritize atmosphere over complex mission objectives.
Play notes: The PS3 edition does not inherit the PS4 expansion's roster and modes; shoulder-button turning requires adjustment.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Unlocks motivate another run without transforming the demolition loop enough, so the power fantasy gradually loses momentum. | Reviewed | 5.8 / 10 | Not provided |
| Dimension The weight fits the creature and makes destruction satisfying, but approaches and objectives offer limited tactical variation. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Scale and familiar monster identity serve the tokusatsu fantasy effectively, although its emotional appeal is narrower for newcomers. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Separate turning conveys weight but conflicts with ordinary movement habits; the scheme is learnable rather than immediately convenient. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Natsume
- Publisher
- Bandai Namco
- Release date
- 2014
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- CombosSolo-friendlyFast-pacedShort SessionsPlayer versus PlayerMain Story Under 10 HoursMelee Combat3D GraphicsReal-time CombatReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2014
Game gallery
Sources
Not provided