Current version:PlayStation 2
God Hand

God Hand

God Hand is a PlayStation 2 action game released in 2006 developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, combat encounters, and movement and immediate actions, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
7.8 / 10
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About this game

God Hand is a PlayStation 2 action game centered on aiming, shooting, and weapon use, combat encounters, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10PlayStation 2

Exceptional brawling with camera and setting friction.

The original PlayStation 2 God Hand revolves around configurable close-range fighting. Dodges, launches, move chains and a difficulty level that responds to successful play ask the player to read each encounter rather than repeat one attack. Buying more techniques and trying harder settings give that system considerable replay value. Its demands are real, however. Tough encounters can turn experimentation into repeated failure for players who do not want to study the moveset. Exaggerated hit reactions and oddball humor give combat a strong personality, but the boxlike environments do little for the sense of place. The PS2 control scheme and tightly following camera also make spatial judgment harder than the combat deserves. Those release-specific limitations cannot be erased by imagining later emulator options. This score rewards the depth of the original brawler while accounting separately for its plain surroundings and awkward view. It best suits patient players who enjoy mastering an unusually expressive fighting system.

Strengths

  • Custom moves, evasion and dynamic challenge.

Weaknesses

  • Plain stages and restrictive close camera.

Who it is for: Patient players who enjoy mastering demanding combat.

Play notes: Original PS2 only; emulator conveniences excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Unlocks support replay, although the campaign is taxing.

Reviewed7.4 / 10Not provided
Dimension

Deep customized brawling rewards skill while demanding patience.

Reviewed8.8 / 10Not provided
Dimension

Expressive combat animation outweighs plain environments.

Reviewed7.2 / 10Not provided
Dimension

A close camera and unusual movement scheme add real friction.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2006
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyShootingFast-pacedMain Story Under 10 Hours3D GraphicsThird PersonReplayableDodgeLinear LevelsReal-time CombatPlatforming
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided