God Hand
God Hand is a PlayStation 2 action game released in 2006 developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, combat encounters, and movement and immediate actions, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 7.8 / 10
About this game
God Hand is a PlayStation 2 action game centered on aiming, shooting, and weapon use, combat encounters, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Exceptional brawling with camera and setting friction.
The original PlayStation 2 God Hand revolves around configurable close-range fighting. Dodges, launches, move chains and a difficulty level that responds to successful play ask the player to read each encounter rather than repeat one attack. Buying more techniques and trying harder settings give that system considerable replay value. Its demands are real, however. Tough encounters can turn experimentation into repeated failure for players who do not want to study the moveset. Exaggerated hit reactions and oddball humor give combat a strong personality, but the boxlike environments do little for the sense of place. The PS2 control scheme and tightly following camera also make spatial judgment harder than the combat deserves. Those release-specific limitations cannot be erased by imagining later emulator options. This score rewards the depth of the original brawler while accounting separately for its plain surroundings and awkward view. It best suits patient players who enjoy mastering an unusually expressive fighting system.
Strengths
- Custom moves, evasion and dynamic challenge.
Weaknesses
- Plain stages and restrictive close camera.
Who it is for: Patient players who enjoy mastering demanding combat.
Play notes: Original PS2 only; emulator conveniences excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Unlocks support replay, although the campaign is taxing. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Deep customized brawling rewards skill while demanding patience. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Expressive combat animation outweighs plain environments. | Reviewed | 7.2 / 10 | Not provided |
| Dimension A close camera and unusual movement scheme add real friction. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 2006
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyShootingFast-pacedMain Story Under 10 Hours3D GraphicsThird PersonReplayableDodgeLinear LevelsReal-time CombatPlatforming
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2006
Game gallery
Sources
Not provided