Another Century's Episode 3 - The Final
Another Century's Episode 3 - The Final is a PlayStation 2 action game released in 2007 developed by FromSoftware. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 7.8 / 10
About this game
Another Century's Episode 3 - The Final is a PlayStation 2 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Another Century’s Episode brings robots from different anime into shared action adventures. You take the controls yourself, learning how each machine moves and when to use its weapons as crossover battles unfold.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive mechs and anime songs appeal strongly, though objectives become repetitive.
Another Century's Episode 3 makes mech differences matter at the controls. Transforming fighters, surfing machines and heavy super robots demand different movement and weapon choices rather than merely replacing models. Capturing bases reduces reinforcements, while flanking force-field generators adds some planning to traversal. Thirty-seven missions divide into two routes; reduced upgrade grinding, unlockable units and rankings encourage continued play. Many objectives still repeat enemy clearing and flagship protection, however. Co-op includes only six regular missions plus boss challenges, not the entire campaign. Selectable vocal or instrumental anime songs and original mech designs establish crossover atmosphere, although later presentation becomes sparse and environments can look bland. PS2 settings offer two weapon-input styles, reversed flight, key assignment, saving, loading and mission retries. Radar marks important targets, but space navigation remains awkward. It suits mech-handling and anime-crossover enthusiasts prepared to learn Japanese menus and tolerate repetitive objectives.
Strengths
- Distinct mech handling and weapons provide meaningful variation.
- Anime vocal tracks, branching routes and reduced upgrade grinding support continued play.
Weaknesses
- Objectives repeat, co-op coverage is limited, and later presentation and space navigation are weaker.
Who it is for: For mech-piloting and anime-crossover fans prepared to learn Japanese menus.
Play notes: Original Japanese PS2 edition; co-op excludes much of the campaign and no fan translation is assumed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Growth and branching encourage replay, but repeated goals and restricted co-op limit variety. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Handling differences and spatial routes combine action with planning. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Music and design strengthen crossover appeal, while sparse later presentation weakens sustained spectacle. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Input and recovery options let varied mechs be learned around player preferences. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- FromSoftware
- Publisher
- Banpresto
- Release date
- 2007
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayablePlatformingLinear LevelsDodgeThird Person3D GraphicsWarFast-pacedSolo-friendlyReal-time CombatMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2007
Game gallery
Sources
Not provided