Current version:PlayStation 2
Another Century's Episode

Another Century's Episode

Another Century's Episode is a PlayStation 2 action game released in 2005 developed by FromSoftware. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
7.1 / 10
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About this game

Another Century's Episode is a PlayStation 2 action game centered on aiming, shooting, and weapon use, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10PlayStation 2

Distinct machines make broad battles appealing, despite weak guidance.

The first Another Century Episode gives familiar anime machines different ways to move and engage targets. Choosing a mech changes the rhythm of approaching battleships and clearing opposition rather than simply changing its appearance. Broad combat spaces and large targets reward that experimentation, while short missions and selectable difficulty reduce the cost of learning. Its attraction lies more in piloting than in extensive interactions between crossover characters, so the roster should not imply a richly developed ensemble narrative. The native player account also finds map direction, special-weapon explanations and intermission purchases confusing. Essential systems therefore demand avoidable trial and error. It suits mech fans willing to learn each machine, not players expecting comprehensive guidance or primarily seeking a detailed crossover story.

Strengths

  • Machine abilities change the approach to combat
  • Broad spaces and short missions encourage experiments

Weaknesses

  • Navigation and intermission guidance are unclear
  • Crossover character interaction is limited

Who it is for: Anime-mech fans willing to learn machine abilities through experimentation.

Play notes: Original 2005 PS2 first entry; allow time to learn map directions, special-weapon rules and intermission purchases.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Accessible retries and roster choices exceed the appeal of a thin shared story.

Reviewed7.2 / 10Not provided
Dimension

Scale and different abilities make selecting a machine consequential.

Reviewed7.7 / 10Not provided
Dimension

Spectacle supports the premise without requiring the crossover narrative to carry it.

Reviewed6.8 / 10Not provided
Dimension

Learning essential navigation and systems requires avoidable trial and error.

Reviewed5.5 / 10Not provided

Review sources

Not provided

Core information

Developer
FromSoftware
Publisher
Banpresto
Release date
2005
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeReal-time CombatShootingThird PersonReplayableScience FictionSolo-friendlyPlatformingLinear Levels3D GraphicsStory-drivenFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided