Another Century's Episode
Another Century's Episode is a PlayStation 2 action game released in 2005 developed by FromSoftware. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 7.1 / 10
About this game
Another Century's Episode is a PlayStation 2 action game centered on aiming, shooting, and weapon use, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Another Century’s Episode brings robots from different anime into shared action adventures. You take the controls yourself, learning how each machine moves and when to use its weapons as crossover battles unfold.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinct machines make broad battles appealing, despite weak guidance.
The first Another Century Episode gives familiar anime machines different ways to move and engage targets. Choosing a mech changes the rhythm of approaching battleships and clearing opposition rather than simply changing its appearance. Broad combat spaces and large targets reward that experimentation, while short missions and selectable difficulty reduce the cost of learning. Its attraction lies more in piloting than in extensive interactions between crossover characters, so the roster should not imply a richly developed ensemble narrative. The native player account also finds map direction, special-weapon explanations and intermission purchases confusing. Essential systems therefore demand avoidable trial and error. It suits mech fans willing to learn each machine, not players expecting comprehensive guidance or primarily seeking a detailed crossover story.
Strengths
- Machine abilities change the approach to combat
- Broad spaces and short missions encourage experiments
Weaknesses
- Navigation and intermission guidance are unclear
- Crossover character interaction is limited
Who it is for: Anime-mech fans willing to learn machine abilities through experimentation.
Play notes: Original 2005 PS2 first entry; allow time to learn map directions, special-weapon rules and intermission purchases.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Accessible retries and roster choices exceed the appeal of a thin shared story. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Scale and different abilities make selecting a machine consequential. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Spectacle supports the premise without requiring the crossover narrative to carry it. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Learning essential navigation and systems requires avoidable trial and error. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- FromSoftware
- Publisher
- Banpresto
- Release date
- 2005
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- DodgeReal-time CombatShootingThird PersonReplayableScience FictionSolo-friendlyPlatformingLinear Levels3D GraphicsStory-drivenFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2005
Game gallery
Sources
Not provided