Ghost in the Shell
Ghost in the Shell is a PlayStation shooter game released in 1997 developed by Exact. It centers on aiming, shooting, and weapon use, combat encounters, and aiming and shooting, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 8.1 / 10
About this game
Ghost in the Shell is a PlayStation shooter game centered on aiming, shooting, and weapon use, combat encounters, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Wall-crawling and lock-on shooting create distinctive spatial action, limited by brevity and similar indoor stages.
The 1997 Ghost in the Shell puts a rookie inside a Fuchikoma rather than placing Kusanagi directly under your control. Climbing walls and ceilings rearranges enemies, routes and firing angles. Machine guns, charged missiles and limited bombs do not expand continually, but their uses change with the surrounding space. Early stages allow easy advantages; bomb disposal, high-speed chases and night-time rooftops make later missions livelier, before consecutive indoor sections reduce variety. Animation and the reviewed English dialogue give Section 9 an engaging identity, while lock-on sounds also communicate shooting readiness. The original PlayStation's simple controls keep the vehicle manageable. Its attached camera can briefly disorient you when dropping from an upside-down position, but reached missions can be restarted without repeating the campaign. This is a concise, distinctive action experience rather than a long progression adventure.
Strengths
- Walls and ceilings change attack angles and routes.
- Animation, character dialogue and lock-on sounds form a coherent action identity.
Weaknesses
- The campaign is brief, consecutive indoor missions lose variety, and detaching upside down can briefly disrupt orientation.
Who it is for: Best for action players drawn to vertical movement, concise missions and animated storytelling.
Play notes: You play a rookie piloting a Fuchikoma, not Kusanagi; the vehicle-aligned view may bother motion-sensitive players, and acting observations concern English copies.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Mission variety and cinematic rewards sustain practice, while the short campaign limits prolonged discovery. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Surface traversal transforms routes and firing angles, giving a compact weapon set substantial spatial variety. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Expressive English scenes and informative lock-on sounds connect characterization to action despite compression grain. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Simple inputs and stage restarts support learning, with vehicle-aligned orientation remaining a manageable adjustment. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Exact
- Publisher
- THQSony Interactive
- Release date
- 1997
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Dodge3D GraphicsHorrorSolo-friendlyScience FictionFast-pacedReal-time CombatPlayer versus EnvironmentLinear LevelsThird PersonReplayableShooting
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStationWorldwide1997
Game gallery
Sources
Not provided