Current version:PlayStation
Blaster Master - Blasting Again

Blaster Master - Blasting Again

Blaster Master - Blasting Again is a PlayStation shooter game released in 2000 developed by Art System. It centers on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.2 / 10
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About this game

Blaster Master - Blasting Again is a PlayStation shooter game centered on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10PlayStation

A worthwhile 3D Blaster Master adventure whose upgrade-driven exploration outshines its camera and visuals.

Blaster Master: Blasting Again moves the series' tank-and-pilot formula into a three-dimensional PlayStation world without discarding the pleasure of finding a new route. Across eight connected areas, the SOPHIA tank acquires mobility and weapon upgrades that justify returning to earlier passages. Its alternate forms give useful offensive and defensive choices, and stepping out as the pilot changes the scale of exploration. That upgrade-and-backtrack cycle is more rewarding than the relatively straightforward boss fights. The audio is another strength: remixed classic themes and distinct sounds for the tank weapons provide energy that the muddy textures and plain enemy models cannot. The move to 3D brought a more troublesome camera, particularly on foot. Awkward views complicate precise jumps and hidden-item searches, while respawning enemies make repeat trips busier than necessary. A direct PlayStation account distinguishes mostly workable vehicle control from its irritating pilot camera. This score concerns the original PS1 adventure alone, not the NES source or later Blaster Master Zero games. Players who enjoy searching layered spaces can still find a satisfying, distinctive trip, but those with little patience for early 3D visibility problems should expect frequent friction.

Strengths

  • Rewarding tank-and-pilot exploration
  • Useful forms and upgrades
  • Strong music and weapon sound

Weaknesses

  • Unreliable on-foot camera
  • Muddy visuals
  • Simple bosses and frequent respawns

Who it is for: PS1 exploration fans who can tolerate early 3D camera issues.

Play notes: Original PlayStation release only; no later-series quality-of-life features are assumed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Eight interconnected areas reward investigation, although respawns make repeat travel noisier.

Reviewed7.3 / 10Not provided
Dimension

Tank-and-pilot exploration remains compelling, with upgrades more rewarding than simple bosses.

Reviewed7.8 / 10Not provided
Dimension

Memorable music and weapon audio compensate for muddy textures and basic enemies.

Reviewed6.8 / 10Not provided
Dimension

Vehicle handling works, but the on-foot camera frequently fights precise navigation.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Art System
Publisher
SunsoftCrave
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonShootingReal-time CombatPlayer versus EnvironmentDodgeSolo-friendly3D GraphicsFast-pacedStory-drivenLinear LevelsReplayableMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided