Current version:PlayStation Portable
Frontier Gate Boost+

Frontier Gate Boost+

Frontier Gate Boost+ is a PSP role-playing game released in 2013 developed by tri-Ace. It centers on character or equipment growth, area exploration, and combat and party setup, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.1 / 10
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About this game

Frontier Gate Boost+ is a PSP role-playing game centered on character or equipment growth, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10PlayStation Portable

Rich party tactics carry a lengthy, sometimes wearying quest loop.

FRONTIER GATE Boost+ develops its turn-based battles around partner selection, morale, weapon skills and action-point planning. Weapon-specific Boost Points unlock active moves and passive effects, while a higher AP ceiling expands the combinations available after the earlier ending. New areas, equipment and high-tier quests give committed players a substantial reason to keep shaping a party. That depth has a timing cost: much of the headline material is back-loaded, and the path through repeated quests and similar encounters can become tiring before the most elaborate choices arrive. A long-form player account describes enjoying experimentation while ultimately feeling worn down by the routine. Clothing, music and voice performances supply some personality, though the broad story does less to carry a journey of this length. Choice of prior-save transfer methods is a useful concession to returning players. Konami also documents a PSP 1.01 patch that corrected specific progression and purchase problems in the original release. The design is rewarding for players who like patient combat optimization, provided they accept substantial repetition and check the update state of the copy they use.

Strengths

  • Morale, AP and weapon-specific skills make party tactics meaningful.
  • New fields and demanding quests extend build experiments after the inherited story.
  • Several save-transfer methods make entry easier for returning players.

Weaknesses

  • Major new options are concentrated after a substantial earlier campaign.
  • Recurring quests and enemy fights can make the long journey feel repetitive.
  • A thin central story offers limited support for sustained grinding.

Who it is for: Players who enjoy refining turn-based parties over many quests, especially veterans of the original campaign.

Play notes: Check whether the original PSP copy has Konami's 1.01 patch; a player's reported freezes cannot be assumed to persist after that update.

View scoring basis
DimensionReview stateScoreWeight
Dimension

New areas and high-tier quests provide a substantial endgame, but the most important additions arrive late. Repeated quest and battle routines can turn length into fatigue.

Reviewed6.5 / 10Not provided
Dimension

Morale, action points, partners and weapon-specific Boost Skills create substantial turn-based choices. Many of the richest options unlock only after the inherited campaign.

Reviewed8.0 / 10Not provided
Dimension

Outfits, music and acting lend the party some character, but a thin overall plot, repeated battle callouts and field-camera visibility limits weaken immersion over a long run.

Reviewed6.5 / 10Not provided
Dimension

Flexible save transfer helps returning players. The original PSP release also needed an official 1.01 patch for a progression halt and purchase errors; the precise state of a given copy must be checked.

Reviewed6.7 / 10Not provided

Review sources

Not provided

Core information

Developer
tri-Ace
Publisher
Konami
Release date
2013
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonMain Story 20–50 HoursLevel ProgressionTurn-based CombatExploration3D GraphicsStory-drivenSolo-friendlyLong-term ProgressionFantasy
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided