Current version:PlayStation 2
Final Fantasy XII cover

Final Fantasy XII

In Ivalice, Vaan, Ashe and their allies resist the Archadian Empire while a wider war threatens the small kingdom of Dalmasca.

AI score · out of 10
9.0 / 10
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About this game

In Ivalice, Vaan, Ashe and their allies resist the Archadian Empire while a wider war threatens the small kingdom of Dalmasca.

Collected in topics

Collected in series

Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.0 / 10PlayStation 2

Final Fantasy XII excels through gambits and party building provide unusual strategic depth, although the middle act lacks a consistently strong emotional focus limits this specific release.

Combat succeeds by connecting real-time positioning, party roles, license planning, and programmable gambits, letting players design how their team behaves. Ivalice is rich in political texture, hunts, optional bosses, and environmental detail. The middle story stretch loses urgency, however, and the license board and layered menus demand patience before the system opens up. Overall, its strongest qualities are gambits and party building provide unusual strategic depth and ivalice is supported by cohesive art, music, and world-building. Its material limitations are the middle act lacks a consistently strong emotional focus and license and menu systems have a substantial learning curve. This score covers only the ps2 release represented by this catalog record; it excludes later ports, emulator enhancements, and mechanical conversion of any external outlet score. The cited release evidence supports the assessed mechanics, content, presentation, and platform-specific usability.

Strengths

  • Gambits and party building provide unusual strategic depth
  • Ivalice is supported by cohesive art, music, and world-building

Weaknesses

  • The middle act lacks a consistently strong emotional focus
  • License and menu systems have a substantial learning curve

Who it is for: RPG players who enjoy party automation, long-term builds, and political fantasy.

Play notes: Its systems are dense and the central campaign slows in the middle.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ivalice is supported by cohesive art, music, and world-building; License and menu systems have a substantial learning curve.

Reviewed8.9 / 10Not provided
Dimension

Gambits and party building provide unusual strategic depth; The middle act lacks a consistently strong emotional focus.

Reviewed9.2 / 10Not provided
Dimension

Ivalice is supported by cohesive art, music, and world-building; The middle act lacks a consistently strong emotional focus.

Reviewed9.2 / 10Not provided
Dimension

The middle act lacks a consistently strong emotional focus; License and menu systems have a substantial learning curve.

Reviewed8.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Square Enix
Publisher
Square Enix
Release date
2006
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationStory-drivenReal-time with PauseEpicThird PersonFantasyLevel Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided