Final Fantasy XII
In Ivalice, Vaan, Ashe and their allies resist the Archadian Empire while a wider war threatens the small kingdom of Dalmasca.
- AI score · out of 10
- 9.0 / 10
About this game
In Ivalice, Vaan, Ashe and their allies resist the Archadian Empire while a wider war threatens the small kingdom of Dalmasca.
Collected in topics
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Collected in series
Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Final Fantasy XII excels through gambits and party building provide unusual strategic depth, although the middle act lacks a consistently strong emotional focus limits this specific release.
Combat succeeds by connecting real-time positioning, party roles, license planning, and programmable gambits, letting players design how their team behaves. Ivalice is rich in political texture, hunts, optional bosses, and environmental detail. The middle story stretch loses urgency, however, and the license board and layered menus demand patience before the system opens up. Overall, its strongest qualities are gambits and party building provide unusual strategic depth and ivalice is supported by cohesive art, music, and world-building. Its material limitations are the middle act lacks a consistently strong emotional focus and license and menu systems have a substantial learning curve. This score covers only the ps2 release represented by this catalog record; it excludes later ports, emulator enhancements, and mechanical conversion of any external outlet score. The cited release evidence supports the assessed mechanics, content, presentation, and platform-specific usability.
Strengths
- Gambits and party building provide unusual strategic depth
- Ivalice is supported by cohesive art, music, and world-building
Weaknesses
- The middle act lacks a consistently strong emotional focus
- License and menu systems have a substantial learning curve
Who it is for: RPG players who enjoy party automation, long-term builds, and political fantasy.
Play notes: Its systems are dense and the central campaign slows in the middle.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Ivalice is supported by cohesive art, music, and world-building; License and menu systems have a substantial learning curve. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Gambits and party building provide unusual strategic depth; The middle act lacks a consistently strong emotional focus. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Ivalice is supported by cohesive art, music, and world-building; The middle act lacks a consistently strong emotional focus. | Reviewed | 9.2 / 10 | Not provided |
| Dimension The middle act lacks a consistently strong emotional focus; License and menu systems have a substantial learning curve. | Reviewed | 8.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 2006
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- ExplorationStory-drivenReal-time with PauseEpicThird PersonFantasyLevel Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2006
Game gallery
Sources
Not provided