Abarenbou Princess
Abarenbou Princess is a PlayStation 2 role-playing game released in 2001 developed by Alfa System. It centers on area exploration, combat and party setup, and character progression, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 8.0 / 10
About this game
Abarenbou Princess is a PlayStation 2 role-playing game centered on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Playful character drama gains just enough tactical combat to stay engaging.
Abarenbou Princess follows the timid knight Shion as he accompanies the impulsive princess Rouge through a comic fantasy. Dialogue and character relationships lead the experience, but battles are not empty interruptions. Motivation builds access to stronger moves, while rock-paper-scissors properties can cancel an anticipated enemy action. Seeing the opponent’s next move gives a weaker party a chance to respond intelligently. Progress avoids routine level grinding and exhaustive conversations for clues. Combat difficulty can be adjusted to favour story or challenge, and a defeat can lead straight to another attempt. The energetic opening, expressive art and extensive voice cast make the cast more memorable than the scale of the fights. On PS2, prompts to save before combat, broad save access and chapter-time estimates make the narrative easy to approach in sessions. Its tactical layer serves a largely guided story rather than a deep long-term progression system.
Strengths
- Predicted actions and cancellations reward tactical attention.
- Voice performances and comedy give the cast a clear identity.
Weaknesses
- Combat remains subordinate to the linear story.
Who it is for: Players who prefer character-led adventures with adjustable, light tactical battles.
Play notes: Japanese PS2 original; expect substantial Japanese dialogue and a story-led structure.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Chapters avoid grinding and exhaustive clue hunts; adjustable difficulty and immediate retries keep failures from stalling the story. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Growing motivation and cancellation of predicted enemy moves make combat about anticipation without overwhelming the story. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Anime-style opening, character art and varied voice performances sustain a playful fantasy tone driven by relationships. | Reviewed | 8.4 / 10 | Not provided |
| Dimension PS2 prompts saving before fights, allows interruption through most of play and estimates chapter length, reducing friction. | Reviewed | 8.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Alfa SystemMARS
- Publisher
- KadokawaD3 Publisher
- Release date
- 2001
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Solo-friendlyTurn-based CombatLevel ProgressionStory-drivenExploration3D GraphicsFantasyLong-term ProgressionThird PersonMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- PlayStation 2Worldwide2001
Game gallery
Sources
Not provided