Current version:Super Famicom / SNES
Feda - The Emblem of Justice

Feda - The Emblem of Justice

Feda - The Emblem of Justice is a Super Famicom role-playing game released in 1994 developed by Max Entertainment. It centers on combat encounters, area and route exploration, and character or equipment growth, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.1 / 10
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About this game

Feda - The Emblem of Justice is a Super Famicom role-playing release centered on combat encounters, area and route exploration, and character or equipment growth. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10Super Famicom / SNES

Meaningful alignment choices with management friction

Alternating individual unit actions lets each side respond before an entire army has moved, giving battles a useful tactical rhythm. Mission objectives also matter: following orders or choosing to kill enemies affects alignment, recruits, departures and endings. That makes team composition more interesting than simply collecting every available character. Distinctive designs and attractive combat scenes give new allies personality, although repeated enemies, layouts, music and damage effects reduce the appeal over a long campaign. Basic battle commands are accessible, but checking party status through camp and switching between shopping functions involve extra steps. It suits players who enjoy roster changes and restrictive objectives. Different alignments do not completely transform every mission, and the management interface remains more indirect than the straightforward combat controls.

Strengths

  • Alternating actions and objectives
  • Alignment affects allies and endings
  • Distinctive characters and combat scenes

Weaknesses

  • Repeated enemies and layouts
  • Indirect status checks and shopping

Who it is for: Tactical RPG players interested in roster changes and objective restrictions

Play notes: The original is Japanese; an alignment change can make existing allies leave permanently.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Alignment and recruits motivate replay, while repeated battles weaken pacing.

Reviewed7.0 / 10Not provided
Dimension

Alternating actions and mission objectives offer tradeoffs beyond extermination.

Reviewed7.4 / 10Not provided
Dimension

Distinctive characters and battle animation are offset by repeated music and damage effects.

Reviewed7.7 / 10Not provided
Dimension

Readable battle commands contrast with indirect shopping and status checks.

Reviewed5.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Max
Publisher
Yanoman
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatStory-drivenLong-term ProgressionFantasySolo-friendlyResource ManagementTop-downExplorationCommand-based Combat2D GraphicsMain Story 20–50 HoursLevel Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided