Current version:Super Famicom / SNES
Dai-3-ji Super Robot Taisen

Dai-3-ji Super Robot Taisen

Dai-3-ji Super Robot Taisen is a Super Famicom role-playing game released in 1993 developed by Banpresto. It centers on combat encounters, turn-based tactical decisions, and resource or business management, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.2 / 10
View review
My list

Reading your list from this browser…

About this game

Dai-3-ji Super Robot Taisen is a Super Famicom role-playing release centered on combat encounters, turn-based tactical decisions, and resource or business management. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

Recommended games

Related game recommendations on this platform

Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10Super Famicom / SNES

Strong early robot tactics slowed by rigid original controls.

The original Super Famicom Super Robot Wars III binds pilot growth, unit upgrades, terrain and morale to a crossover campaign. Using a limited set of strong machines well makes positioning and spending matter; spreading money across favorite but weaker units can make later maps harder. Its demanding battles reward patient planning and repeated attempts. Combination scenes and robots from different series lend the 16-bit presentation personality, even without the voice acting of a later remake. Important original-release limits remain: battle animations cannot be skipped, and the player cannot freely choose a defensive response during the enemy phase. Those pauses are especially noticeable on long maps. A direct account comparing SFC and PlayStation explicitly distinguishes the remake’s weapon upgrading and other rule changes; they are not credited to this cartridge. This rating is only for the 1993 SFC release. Players who enjoy early robot tactics and resource commitment should find substance, while those expecting modern fast-forward tools and forgiving team building should be prepared for friction.

Strengths

  • Terrain, morale and upgrades give decisions weight.

Weaknesses

  • Demanding balance and unskippable battle scenes.

Who it is for: Classic robot-tactics fans who enjoy long-term planning.

Play notes: SFC original only; PS remake features are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Demanding maps are absorbing but repeated animations slow play.

Reviewed6.8 / 10Not provided
Dimension

Meaningful tactics can punish experiments with weaker favorites.

Reviewed7.6 / 10Not provided
Dimension

Crossover scenes carry 16-bit personality without later voices.

Reviewed7.5 / 10Not provided
Dimension

Unskippable battles and limited responses constrain usability.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Banpresto
Publisher
Banpresto
Release date
1993
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
FantasyExplorationReal-time CombatResource ManagementMain Story 20–50 HoursTop-downLong-term Progression2D GraphicsStory-drivenCommand-based CombatLevel ProgressionSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided