Evangelion Shin Gekijouban - 3nd Impact
Evangelion Shin Gekijouban - 3nd Impact is a PSP music and rhythm game released in 2011 developed by Grasshopper Manufacture. It centers on music, rhythm, and performance, beat recognition, and button or peripheral timing, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 6.1 / 10
About this game
Evangelion Shin Gekijouban - 3nd Impact is a PSP music and rhythm game centered on music, rhythm, and performance, beat recognition, and button or peripheral timing. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that calibration, input latency, peripheral conditions, and dense charts can affect precision. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Film music appeals more consistently than the rhythm minigames.
Sound Impact breaks Evangelion film material into six rhythm minigames instead of recreating playable mech combat. Imitating Angel inputs, uncovering panels, adjusting a waveform and jumping obstacles ask players to watch and react differently. Angel rounds and running stages communicate their goals relatively directly; waveform adjustment can feel more like visual correction than satisfying musical performance. Thirty normal tracks are quickly exhausted, with hard charts and gallery unlocks supplying practice targets. Repeated arrangements and uneven difficulty reduce that variety. Film music, character comments and familiar footage provide recognizable fan appeal, but excessive effects sometimes obscure essential markers. The PSP version permits alternative buttons for some actions, and holding L changes the running camera to expose upcoming obstacles. These aids help, without fully resolving the collection's inconsistent readability and rhythm feedback.
Strengths
- Six input ideas and hard charts offer distinct short-session practice targets.
- Film music and character result comments provide recognizable fan appeal.
Weaknesses
- Effects obscure markers in some stages, and waveform control connects weakly with musical rhythm.
Who it is for: For fans of the first two Rebuild films who want a short-session music minigame collection.
Play notes: Not a mech-action game; headphones are advisable, L changes the running view, and hard charts can remain visually demanding.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Hard charts and gallery goals justify practice beyond the short campaign, though repetition dominates the extension. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Some activities communicate well, but inconsistent rhythm feedback prevents the varied formats from consistently feeling musical. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Familiar material and comments appeal to fans, but obstructive effects compromise rhythm-game communication. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Alternative inputs and the running-camera option materially aid control, without solving every minigame's usability equally. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Grasshopper Manufacture
- Publisher
- Bandai
- Release date
- 2011
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Music & Dance · Primary genre
- Tags
- Rhythm-based PlaySolo-friendlyReplayableFast-pacedPick-up and PlayMain Story Under 10 HoursMusic Performance3D GraphicsAnime StylePlayer versus PlayerShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side viewThird person
Release editions
- PlayStation PortableWorldwide2011
Game gallery
Sources
Not provided