Etrian Odyssey 3 - The Drowned City
Etrian Odyssey III: The Drowned City has players build a specialized party, draw maps through first-person labyrinths, fight turn-based battles, and sail an ocean while investigating a sunken city. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.7 / 10
About this game
Etrian Odyssey III: The Drowned City has players build a specialized party, draw maps through first-person labyrinths, fight turn-based battles, and sail an ocean while investigating a sunken city. New classes, subclasses, resource pressure, and enemy weaknesses create deep builds, sea charts vary dungeon pacing, and branches support replay. Difficulty, grinding, and bad skill choices punish heavily, Japanese or dense information forms a barrier, and convenience remains old-fashioned. Its system design is a series high point. This description covers the original nds release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Etrian Odyssey is a dungeon RPG series where you build an adventuring party and chart unexplored labyrinths. Choosing complementary classes, drawing useful maps and deciding when to return to town turn each expedition into a small adventure of your own.
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Nintendo DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Etrian Odyssey III: The Drowned City has players build a specialized party, draw maps through first-person labyrinths, fight turn-based battles, and sail an ocean while investigating a sunken city.
New classes, subclasses, resource pressure, and enemy weaknesses create deep builds, sea charts vary dungeon pacing, and branches support replay. Difficulty, grinding, and bad skill choices punish heavily, Japanese or dense information forms a barrier, and convenience remains old-fashioned. Its system design is a series high point. Overall, its main strengths are Exceptional class, subclass, resource, and weakness depth; Sea charts and branches diversify dungeon pacing. Its material limitations are Difficulty, grinding, and bad builds punish heavily; Dense information, language, and dated convenience. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Exceptional class, subclass, resource, and weakness depth
- Sea charts and branches diversify dungeon pacing
Weaknesses
- Difficulty, grinding, and bad builds punish heavily
- Dense information, language, and dated convenience
Who it is for: Players who value exceptional class, subclass, resource, and weakness depth and can accept the original release's limits.
Play notes: Before playing, expect difficulty, grinding, and bad builds punish heavily and dense information, language, and dated convenience; this assessment covers the recorded original-platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Sea charts and branches diversify dungeon pacing; Dense information, language, and dated convenience. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Exceptional class, subclass, resource, and weakness depth; Difficulty, grinding, and bad builds punish heavily. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Sea charts and branches diversify dungeon pacing; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Judged on the original nds release's input, readability, saving, and accessory conditions. Difficulty, grinding, and bad builds punish heavily. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Atlus
- Publisher
- Atlus
- Release date
- 2010
- Platforms
- Nintendo DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Oceanic SettingHigh DifficultyLong-term ProgressionSkill TreesFantasyClass Builds3D GraphicsTurn-based CombatExplorationSolo-friendlyFirst Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Nintendo DSWorldwide2010
Game gallery
Sources
Not provided