Current version:Xbox 360
Enemy Front

Enemy Front

Enemy Front is a Xbox 360 shooter game released in 2014 developed by CI Games. It centers on combat encounters, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.0 / 10
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About this game

Enemy Front is a Xbox 360 shooter game centered on combat encounters, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10Xbox 360

Useful tactical choices, rough native execution

A flashback campaign through Norway and Poland gives familiar World War II shooting some less familiar scenery. Binocular reconnaissance lets you check enemy facing and alertness before choosing stealth, close fighting or a sniper position. Breaking cover to create a firing line can also make an ordinary encounter feel more personal. Those details suit players who still enjoy traditional offline campaigns. The execution is considerably less convincing. Movement has a skating-like looseness, and intermittent stutter disrupts the connection between aiming and advancing. Visual quality varies noticeably, with more appealing countryside areas unable to give the whole journey equal polish. Consider it for its campaign setting and tactical options, provided precision and consistently attractive presentation are not your highest priorities.

Strengths

  • Reconnaissance supports several tactical approaches
  • Destructible cover changes firing opportunities

Weaknesses

  • Floaty movement and intermittent stutter
  • Uneven scenery quality

Who it is for: Offline WWII campaign fans who tolerate rough controls.

Play notes: Xbox 360 single-player only; current multiplayer is not included, and technical findings concern the 2014 build.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Less familiar locations refresh an otherwise conventional campaign.

Reviewed6.0 / 10Not provided
Dimension

Reconnaissance, stealth and destructible cover add useful options to familiar shooting.

Reviewed6.7 / 10Not provided
Dimension

Some countryside scenes appeal, but uneven visual quality undermines atmosphere.

Reviewed5.7 / 10Not provided
Dimension

Floaty movement and intermittent stutter compromise control precision and continuity.

Reviewed4.7 / 10Not provided

Review sources

Not provided

Core information

Developer
CI Games
Publisher
CI Games
Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsShootingDodgeMain Story Under 10 HoursThird PersonLinear LevelsSolo-friendlyPlayer versus EnvironmentFast-pacedReal-time CombatWarReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle playerCo-op
Perspectives
First person

Release editions

Sources

Not provided