Dying Light: The Beast
Dying Light: The Beast is a PlayStation 5 adventure game developed by Techland. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 8.2 / 10
About this game
Dying Light: The Beast is a PlayStation 5 adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Dying Light is Techland’s open-world zombie action series, mixing parkour, scavenging and close-range combat. Daylight gives you time to explore and prepare, while night changes the danger of the same streets and escape routes.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A survival adventure strengthened by night pursuits and melee
Stamina management and temporary Beast powers create a satisfying shift between vulnerability and aggression. Rooftop routes support escape and improvisation, while flatter ground offers fewer opportunities to express the same movement skills. Towns and woodland concentrate exploration around useful encounters rather than sheer map size. Rural travel and mismatched co-op levels interrupt that momentum, with interactions proving more engaging than the familiar revenge narrative. Darkness and threatening sound make approaching danger tangible before combat begins. Violent feedback reinforces sudden shifts in power, although the solemn delivery of its extravagant story can produce an uneven dramatic tone. Tighter firearm inputs and DualSense feedback improve the PS5 release’s usability. Co-op level differences remain poorly accommodated; these shared control and interface observations support the judgment without transferring Pro frame-rate results to base hardware.
Strengths
- Stamina-driven combat and night-time atmosphere
Weaknesses
- Flat-terrain travel and co-op level mismatch
Who it is for: Players who enjoy parkour escapes and tense melee
Play notes: Based on the historical review conditions of 2025-09-30, not a guarantee about subsequent patches or current matchmaking populations. First-hand review used PS5 Pro; technical judgment is restricted to shared PS5 controls, DualSense feedback and co-op usability. No base-console frame-rate claim.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Towns and woodland concentrate exploration around useful encounters rather than sheer map size. Rural travel and mismatched co-op levels interrupt that momentum, with interactions proving more engaging than the familiar revenge narrative. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Stamina management and temporary Beast powers create a satisfying shift between vulnerability and aggression. Rooftop routes support escape and improvisation, while flatter ground offers fewer opportunities to express the same movement skills. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Darkness and threatening sound make approaching danger tangible before combat begins. Violent feedback reinforces sudden shifts in power, although the solemn delivery of its extravagant story can produce an uneven dramatic tone. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Tighter firearm inputs and DualSense feedback improve the PS5 release’s usability. Co-op level differences remain poorly accommodated; these shared control and interface observations support the judgment without transferring Pro frame-rate results to base hardware. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Techland
- Publisher
- Techland
- Release date
- Sep 18, 2025
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genreRole-Playing
- Tags
- 3D GraphicsMain Story 10–20 HoursLinear LevelsStory-drivenSolo-friendlyExplorationSlow BurnInvestigationPuzzle SolvingThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerCo-opSingle player
- Perspectives
- First person
Release editions
- PlayStation 5WorldwideSep 18, 2025
Game gallery
Sources
Not provided