Current version:PlayStation Vita
Dragon Ball Z - Battle of Z

Dragon Ball Z - Battle of Z

Dragon Ball Z - Battle of Z is a PlayStation Vita fighting game released in 2014 developed by Artdink. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.

AI score · out of 10
5.8 / 10
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About this game

Dragon Ball Z - Battle of Z is a PlayStation Vita fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Vita

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10PlayStation Vita

Team aerial battles refresh one-on-one Dragon Ball combat, but targeting and ally coordination can frustrate solo play.

Dragon Ball Z: Battle of Z shifts the familiar series away from conventional duels toward multi-character aerial teamwork. Separate Vita and Xbox 360 reviews make it possible to distinguish shared design from platform-specific input. Four-character aerial brawls put more emphasis on allies and target choice than traditional Dragon Ball duels, but targeting, AI and effects can make solo fights chaotic. Familiar arcs, transformations and signature moves reward fans while repeated objectives wear down the campaign. Vita maps special attacks to touch quadrants, adding a visual switch during busy fights that already suffer targeting and readability issues. Present online-cooperation availability has not been verified. Fans seeking team fights and spectacular character attacks may appreciate the experiment. Players who expect precise one-on-one combat or dependable AI partners are more likely to be frustrated. Historical cooperative play is context, not a promise that online service is available now.

Strengths

  • Novel team-battle approach
  • Recognisable cast and attacks

Weaknesses

  • Unreliable targeting and allies
  • Repeated missions

Who it is for: Dragon Ball fans curious about aerial team fights.

Play notes: Current online cooperation is unverified; controls are scored per platform.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Familiar arcs and characters provide fan coverage, while repeated objectives weaken longevity.

Reviewed5.9 / 10Not provided
Dimension

Team aerial battles refresh one-on-one Dragon Ball combat, but targeting and ally coordination can frustrate solo play.

Reviewed5.6 / 10Not provided
Dimension

Transformations and energy blasts deliver spectacle, though crowded fights are difficult to read.

Reviewed6.7 / 10Not provided
Dimension

Vita specials use touchscreen quadrants, changing the flow of already busy aerial fights.

Reviewed5.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Artdink
Publisher
Bandai Namco
Release date
2014
Platforms
PlayStation Vita
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursReplayableReal-time CombatFast-pacedSolo-friendlyFantasyCombosPlayer versus PlayerLocal Co-opMelee CombatShort Sessions3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third personSide view

Release editions

Sources

Not provided