Dragon Ball Z - Battle of Z
Dragon Ball Z - Battle of Z is a PlayStation Vita fighting game released in 2014 developed by Artdink. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 5.8 / 10
About this game
Dragon Ball Z - Battle of Z is a PlayStation Vita fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Dragon Ball games turn the manga and anime’s battles into fighting games, character-building adventures and action RPGs. You might assemble a tag team, create your own fighter or revisit Goku’s journey between explosive encounters.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Team aerial battles refresh one-on-one Dragon Ball combat, but targeting and ally coordination can frustrate solo play.
Dragon Ball Z: Battle of Z shifts the familiar series away from conventional duels toward multi-character aerial teamwork. Separate Vita and Xbox 360 reviews make it possible to distinguish shared design from platform-specific input. Four-character aerial brawls put more emphasis on allies and target choice than traditional Dragon Ball duels, but targeting, AI and effects can make solo fights chaotic. Familiar arcs, transformations and signature moves reward fans while repeated objectives wear down the campaign. Vita maps special attacks to touch quadrants, adding a visual switch during busy fights that already suffer targeting and readability issues. Present online-cooperation availability has not been verified. Fans seeking team fights and spectacular character attacks may appreciate the experiment. Players who expect precise one-on-one combat or dependable AI partners are more likely to be frustrated. Historical cooperative play is context, not a promise that online service is available now.
Strengths
- Novel team-battle approach
- Recognisable cast and attacks
Weaknesses
- Unreliable targeting and allies
- Repeated missions
Who it is for: Dragon Ball fans curious about aerial team fights.
Play notes: Current online cooperation is unverified; controls are scored per platform.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Familiar arcs and characters provide fan coverage, while repeated objectives weaken longevity. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Team aerial battles refresh one-on-one Dragon Ball combat, but targeting and ally coordination can frustrate solo play. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Transformations and energy blasts deliver spectacle, though crowded fights are difficult to read. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Vita specials use touchscreen quadrants, changing the flow of already busy aerial fights. | Reviewed | 5.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Artdink
- Publisher
- Bandai Namco
- Release date
- 2014
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Main Story Under 10 HoursReplayableReal-time CombatFast-pacedSolo-friendlyFantasyCombosPlayer versus PlayerLocal Co-opMelee CombatShort Sessions3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third personSide view
Release editions
- Xbox 360Worldwide2014
- PlayStation VitaWorldwide2014
Game gallery
Sources
Not provided