Garou: Mark of the Wolves
Choose a fighter with a distinct style and compete in two-dimensional bouts built around spacing, defensive reactions and the timing of attacks.
- AI score · out of 10
- 8.31 / 10
About this game
Garou: Mark of the Wolves is a two-dimensional fighting game from SNK, continuing the competitive tradition of the Fatal Fury series. Fourteen characters bring different fighting styles, giving players a varied roster to learn and opponents to confront. Combat rewards watching an opponent’s movements, managing distance and finding the moment to strike. Attacking without consideration can leave openings for retaliation. Distinct moves and offensive or defensive rhythms give repeated matches a learning focus, as familiarity with both the chosen fighter and the opponent grows through practice.
Collected in series
Fatal Fury is SNK’s fighting series about the rivalries surrounding Terry Bogard, Rock Howard and South Town. Its entries explore different ways to control a bout, from switching fighting lanes to perfectly timed guards and forceful special attacks.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Garou: Mark of the Wolves
A focused fighter whose defensive depth rewards practice more than its limited solo variety.
Garou makes the decisions inside each fight its main attraction. Positioning the TOP section along the life bar changes when to press an advantage, while precisely timed defense creates opportunities to answer pressure. Fourteen fighters keep the roster manageable, but lasting appeal depends on learning their ranges, moves and responses. Detailed sprites and changing backgrounds give portable matches personality, and the identified Vita test describes a direct face-button layout for light and heavy attacks. Story, practice and survival provide ways to begin learning without turning the package into an expansive solo campaign. Players seeking a traditional fighter to study in short sessions have a clear reason to return. Those looking for frequent new activities or a substantial narrative journey may find the selection narrow.
Strengths
- Defensive timing and TOP encourage deliberate decisions
- Expressive sprites and changing arenas
Weaknesses
- Limited structural variety in solo modes
Who it is for: Players willing to study spacing, move execution and defensive timing.
Play notes: Independent editorial judgment based on official information and a 2018 Vita playtest, not our own hands-on session. Model, patch and hours are unspecified. The source did not assess online play; current network quality is unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Fourteen fighters and story, practice and survival modes support learning matchups. Solo structures remain limited, so longevity depends more on mastery than activity variety. | Reviewed | 7.4 / 10 | 0.25 |
| Dimension Choosing the TOP segment determines when its benefits activate, while precise defense creates counterattacks. Health positioning and timing give the compact rules substantial depth. | Reviewed | 8.8 / 10 | 0.4 |
| Dimension The Vita account describes detailed sprites, animated selection art and changing backgrounds. Characters and stages give portable play personality, while the music makes a less consistent impression. | Reviewed | 8.7 / 10 | 0.2 |
| Dimension The identified Vita test describes face-button light and heavy attacks and straightforward quarter-circle inputs. It supports offline usability, without testing online play or measuring frame rate. | Reviewed | 8.0 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- SNK
- Publisher
- Code Mystics
- Release date
- 2016
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Real-time CombatPlayer versus Player3D GraphicsFast-pacedShort SessionsMelee CombatReplayableCombosMain Story Under 10 HoursSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opSingle playerMultiplayer
- Perspectives
- Side view
Release editions
- ArcadeWorldwide1999
- Xbox 360Worldwide2009
- PlayStation 4Worldwide2019
- PlayStation VitaWorldwide2016
Game gallery
Sources
Not provided