Current version:Xbox 360
Disney Infinity

Disney Infinity

Disney Infinity is a Xbox 360 action game released in 2013 developed by Avalanche Software. It centers on platform movement and landing judgment, aiming, shooting, and weapon use, and combat encounters, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.1 / 10
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About this game

Disney Infinity is a Xbox 360 action game centered on platform movement and landing judgment, aiming, shooting, and weapon use, and combat encounters. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10Xbox 360

Varied Disney play and construction face conspicuous Xbox 360 streaming problems.

The original Xbox 360 Disney Infinity draws strength from giving its Disney worlds different activities. Monsters University emphasizes pranks and stealth, Pirates offers ship battles, and The Incredibles focuses more on city combat. Toy Box also lets players assemble their own races and arenas. Physical figures, film music and voiced characters convey each property well, but individual missions are simple and some side tasks reset or require a specific activation order. The reviewed Xbox 360 build has clear technical costs: busy scenes drop below the intended frame rate, distant objects arrive late, and streaming can block travel with a temporary wall. Some sounds repeat, stutter or disappear. None of the Wii U edition’s touch convenience is credited here. Play requires a compatible Xbox 360 Infinity Base and character figures. Disney says online sharing and redemption ended in 2016 but console copies may still be playable, so the offline game retains value with a narrower feature set. This judgment covers the original 1.0 Starter Pack, without counting separately purchased worlds or later sequels.

Strengths

  • Three different worlds and open construction support family exploration.

Weaknesses

  • Mission tracking can fail; busy scenes dip and stream late.

Who it is for: Disney-minded families with a matching Xbox 360 Base and figures.

Play notes: Only the 1.0 Starter Pack is assessed; online sharing and redemption ended in 2016.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Mission tracking problems and figure-gated cooperation undermine progression.

Reviewed6.8 / 10Not provided
Dimension

Three varied worlds and Toy Box tools invite experimentation despite simple missions.

Reviewed7.7 / 10Not provided
Dimension

Figures and music evoke Disney, although repeated or missing audio harms polish.

Reviewed7.4 / 10Not provided
Dimension

Frame dips and late streaming impede exploration; online functions ended, while offline play needs matching hardware.

Reviewed5.6 / 10Not provided

Review sources

Not provided

Core information

Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonSolo-friendlyReal-time CombatLocal Co-opFast-pacedPuzzle SolvingLinear LevelsReplayableStory-drivenPlatforming3D GraphicsShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Top-down

Release editions

Sources

Not provided