Current version:PlayStation 2
Devil May Cry 3 cover

Devil May Cry 3

Devil May Cry 3 returns to a younger Dante, combining selectable styles, weapon switching, firearms, and demanding bosses in fast combat with a very high skill ceiling. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
9.2 / 10
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About this game

Devil May Cry 3 returns to a younger Dante, combining selectable styles, weapon switching, firearms, and demanding bosses in fast combat with a very high skill ceiling. Cancels, combos, styles, and enemy design reward sustained learning, while the brothers' conflict, music, and exaggerated direction give battles personality. The original release is extremely difficult, checkpoints and consumables magnify failure, and fixed cameras sometimes hinder awareness. Mastery remains exceptional. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.2 / 10PlayStation 2

Devil May Cry 3 returns to a younger Dante, combining selectable styles, weapon switching, firearms, and demanding bosses in fast combat with a very high skill ceiling.

Cancels, combos, styles, and enemy design reward sustained learning, while the brothers' conflict, music, and exaggerated direction give battles personality. The original release is extremely difficult, checkpoints and consumables magnify failure, and fixed cameras sometimes hinder awareness. Mastery remains exceptional. Overall, its main strengths are Styles, weapons, cancels, and combos create great depth; Enemies, bosses, music, and story have identity. Its material limitations are Harsh original difficulty, checkpoints, and item costs; Fixed cameras occasionally hinder awareness. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Styles, weapons, cancels, and combos create great depth
  • Enemies, bosses, music, and story have identity

Weaknesses

  • Harsh original difficulty, checkpoints, and item costs
  • Fixed cameras occasionally hinder awareness

Who it is for: Players who value styles, weapons, cancels, and combos create great depth and can accept the original release's limits.

Play notes: Before playing, expect harsh original difficulty, checkpoints, and item costs and fixed cameras occasionally hinder awareness; this assessment covers the recorded original-platform release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Enemies, bosses, music, and story have identity; Fixed cameras occasionally hinder awareness.

Reviewed9.1 / 10Not provided
Dimension

Styles, weapons, cancels, and combos create great depth; Harsh original difficulty, checkpoints, and item costs.

Reviewed9.7 / 10Not provided
Dimension

Enemies, bosses, music, and story have identity; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.4 / 10Not provided
Dimension

Judged on the original ps2 release's input, readability, saving, and accessory conditions. Harsh original difficulty, checkpoints, and item costs.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2005
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatCombosShootingHigh DifficultyReplayableBoss-heavy3D GraphicsThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided