Armored Core 3 - Silent Line
Armored Core 3: Silent Line extends fast mech missions and deep assembly through weapons, weight, energy, movement, branching contracts, and more complex battlefields. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.4 / 10
About this game
Armored Core 3: Silent Line extends fast mech missions and deep assembly through weapons, weight, energy, movement, branching contracts, and more complex battlefields. A large parts pool, missions, arena play, and precise resource management create deep builds, with stronger enemies and environments than the base game. Pre-dual-stick controls, lock-on, and data interfaces are difficult, some missions punish experimentation, and storytelling is restrained. Mastery is highly rewarding. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Armored Core is FromSoftware’s mech-action series about assembling a fighting machine and taking on mercenary missions. Changing weapons, legs and other parts changes how you move and fight, making a return to the garage part of solving a difficult battle.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Armored Core 3: Silent Line extends fast mech missions and deep assembly through weapons, weight, energy, movement, branching contracts, and more complex battlefields.
A large parts pool, missions, arena play, and precise resource management create deep builds, with stronger enemies and environments than the base game. Pre-dual-stick controls, lock-on, and data interfaces are difficult, some missions punish experimentation, and storytelling is restrained. Mastery is highly rewarding. Overall, its main strengths are Parts, missions, arena, and resources create deep builds; Enemies and stages strongly reward mastery. Its material limitations are Difficult old controls, lock-on, and data screens; Punishing missions and restrained storytelling. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Parts, missions, arena, and resources create deep builds
- Enemies and stages strongly reward mastery
Weaknesses
- Difficult old controls, lock-on, and data screens
- Punishing missions and restrained storytelling
Who it is for: Players who value parts, missions, arena, and resources create deep builds and can accept the original release's limits.
Play notes: Before playing, expect difficult old controls, lock-on, and data screens and punishing missions and restrained storytelling; this assessment covers the recorded original-platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Enemies and stages strongly reward mastery; Punishing missions and restrained storytelling. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Parts, missions, arena, and resources create deep builds; Difficult old controls, lock-on, and data screens. | Reviewed | 9.1 / 10 | Not provided |
| Dimension Enemies and stages strongly reward mastery; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Judged on the original ps2 release's input, readability, saving, and accessory conditions. Difficult old controls, lock-on, and data screens. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- FromSoftware
- Publisher
- Metro 3DAgetecFromSoftware
- Release date
- 2003
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAction
- Tags
- Equipment-driven ProgressionHigh DifficultyReplayable3D GraphicsShootingMelee CombatThird PersonMechs
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2003
Game gallery
Sources
Not provided