Devil May Cry 3 - Dante's Awakening
Devil May Cry 3 - Dante's Awakening is a PlayStation 2 shooter game released in 2005 developed by CAPCOM CO., LTD.. It centers on high-speed weapon combos, combat-style switching and evasion, and stage ranks and demanding boss battles, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 9.1 / 10
About this game
Devil May Cry 3 - Dante's Awakening is a PlayStation 2 shooter game centered on high-speed weapon combos, combat-style switching and evasion, and stage ranks and demanding boss battles. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in topics
Boss battle highlights
Face distinctive bosses, learn their attack patterns and find the openings that turn a difficult encounter into a satisfying victory.
Collected in series
Devil May Cry is Capcom’s demon-hunting action series, where sword strikes, gunfire and evasive moves flow into elaborate combos. Its flamboyant heroes bring different fighting styles, and much of the pleasure comes from making each battle look as good as it feels.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Exceptional PlayStation 2 shooter experience
Devil May Cry 3 - Dante's Awakening centers on high-speed weapon combos, combat-style switching and evasion, and stage ranks and demanding boss battles. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while the main genre limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. The assessment also covers camera behavior, disc loading, Memory Card saves, controllers, language, video standard, accessories, and service status for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete controller, peripheral, disc, or version implementation supports a small adjustment.
Strengths
- high-speed weapon combos, and combat-style switching and evasion provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or growth milestones.
- Visual, audio, and interface feedback support the principal rules and state changes.
Weaknesses
- Camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure.
- DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use.
Who it is for: Players who enjoy shooter games, accept PlayStation 2 control and information conventions, and want to judge this release on its own terms.
Play notes: This review covers the PlayStation 2 release without conveniences from emulators, remasters, or other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Missions pace progress through enemy waves, routes, objectives, and weapon opportunities. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, and recovery after failure. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Devil May Cry 3 - Dante's Awakening builds its main loop around high-speed weapon combos, combat-style switching and evasion, and stage ranks and demanding boss battles. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Aiming feedback, projectiles, hits, and danger zones need to remain readable, and this platform specifically asks whether 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. Readability and stylistic consistency matter rather than resolution or hardware scale by itself. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Technical usability covers response, camera behavior, loading, saving, controllers, language, video standard, accessories, and service status for this release. DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use; conveniences from emulators or later platforms receive no credit. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 2005
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyFantasyMain Story 10–20 HoursDodgeCombosReal-time CombatBoss-heavy3D GraphicsFast-pacedThird PersonReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2005
Game gallery
Sources
Not provided