Dead Pixels
Dead Pixels is a Xbox 360 shooter game released in 2011 developed by CSR-Studios. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.8 / 10
About this game
Dead Pixels is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A compact zombie shooter whose scavenging and local co-op make its small scale work.
Dead Pixels mixes side-view zombie shooting with randomized streets, shop scavenging, trader purchases and permanent character improvements. Choosing whether to spend ammunition or push through a sudden crowd gives each short run more than a straight line of enemies. Different zombie behaviors keep combat moving, and confirmed local co-op creates a useful rescue dynamic when a downed partner needs a shopkeeper's help. Pixel art, grainy grindhouse treatment and forceful music turn a limited indie budget into a coherent identity. The main campaign is short; replay value depends on random layouts, new builds and playing with a friend rather than a large authored world. The direct Xbox 360 review describes a revised build that had already improved melee damage and difficulty, so this historical score concerns that documented experience. Local co-op is confirmed, but online co-op is not asserted. Its former low price is not treated as a substitute for quality. Modern access to the old Xbox Live Indie Games release may be constrained by marketplace changes.
Strengths
- Looting and upgrades enrich quick combat
- Distinctive grindhouse pixel style and local co-op
Weaknesses
- Short central campaign
- Replay relies on procedural streets and repeated fights
Who it is for: Fans of couch co-op zombie action and small pixel games.
Play notes: Historical updated Xbox 360 Indie Games release; current storefront access may differ.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Enemy variation and partner rescue make short runs more social and tense. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Loot decisions create longer-term stakes without slowing the immediate fighting. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Distinctive low-budget style gives the small indie project more identity than its premise alone. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Score the documented revised XBLIG experience and avoid inventing online service support. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CSR-Studios
- Publisher
- CSR-Studios
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ReplayableLinear LevelsSolo-friendlyThird Person3D GraphicsPlayer versus EnvironmentMain Story Under 10 HoursFast-pacedDodgeShooting
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2011
Game gallery
Sources
Not provided