DB Raging Blast
Dragon Ball: Raging Blast recreates Dragon Ball combat through high-speed 3D pursuit, energy clashes, transformations, and destructible arenas. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.8 / 10
About this game
Dragon Ball: Raging Blast recreates Dragon Ball combat through high-speed 3D pursuit, energy clashes, transformations, and destructible arenas. Moves, transformations, and pursuit fit the source, while roster, missions, and local play offer volume. Camera, lock-on, melee, and collision become chaotic, and mission structure, ai, and balance repeat. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Dragon Ball games turn the manga and anime’s battles into fighting games, character-building adventures and action RPGs. You might assemble a tag team, create your own fighter or revisit Goku’s journey between explosive encounters.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Dragon Ball: Raging Blast recreates Dragon Ball combat through high-speed 3D pursuit, energy clashes, transformations, and destructible arenas.
Moves, transformations, and pursuit fit the source, while roster, missions, and local play offer volume. Camera, lock-on, melee, and collision become chaotic, and mission structure, ai, and balance repeat. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Moves, transformations, and pursuit fit the source; Roster, missions, and local play offer volume. Its material limitations are Camera, lock-on, melee, and collision become chaotic; Mission structure, AI, and balance repeat. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Moves, transformations, and pursuit fit the source
- Roster, missions, and local play offer volume
Weaknesses
- Camera, lock-on, melee, and collision become chaotic
- Mission structure, AI, and balance repeat
Who it is for: Players who value moves, transformations, and pursuit fit the source and accept this release's limits.
Play notes: Expect camera, lock-on, melee, and collision become chaotic and mission structure, ai, and balance repeat.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Roster, missions, and local play offer volume; Mission structure, AI, and balance repeat. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Moves, transformations, and pursuit fit the source; Camera, lock-on, melee, and collision become chaotic. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Roster, missions, and local play offer volume; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Camera, lock-on, melee, and collision become chaotic. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Spike Chunsoft
- Publisher
- Bandai Namco
- Release date
- 2009
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- FantasyThird PersonStory-drivenPlayer versus PlayerMelee CombatReplayableLow Entry Barrier3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2009
Game gallery
Sources
Not provided