Current version:Xbox 360
Soulcalibur 4 cover

Soulcalibur 4

Soulcalibur IV delivers weapon-based 3D fighting through eight-way movement, spacing, armour breaks, and spectacle. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.4 / 10
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About this game

Soulcalibur IV delivers weapon-based 3D fighting through eight-way movement, spacing, armour breaks, and spectacle. Weapon reach, movement, and roster identity are clear, while visuals, stages, and character creation are rich. Solo structure is fragmented and balance disputed, and online features and teaching are limited today. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Xbox 360

Soulcalibur IV delivers weapon-based 3D fighting through eight-way movement, spacing, armour breaks, and spectacle.

Weapon reach, movement, and roster identity are clear, while visuals, stages, and character creation are rich. Solo structure is fragmented and balance disputed, and online features and teaching are limited today. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Weapon reach, movement, and roster identity are clear; Visuals, stages, and character creation are rich. Its material limitations are Solo structure is fragmented and balance disputed; Online features and teaching are limited today. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Weapon reach, movement, and roster identity are clear
  • Visuals, stages, and character creation are rich

Weaknesses

  • Solo structure is fragmented and balance disputed
  • Online features and teaching are limited today

Who it is for: Players who value weapon reach, movement, and roster identity are clear and accept this release's limits.

Play notes: Expect solo structure is fragmented and balance disputed and online features and teaching are limited today.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Visuals, stages, and character creation are rich; Online features and teaching are limited today.

Reviewed8.0 / 10Not provided
Dimension

Weapon reach, movement, and roster identity are clear; Solo structure is fragmented and balance disputed.

Reviewed8.5 / 10Not provided
Dimension

Visuals, stages, and character creation are rich; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.9 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Solo structure is fragmented and balance disputed.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Bandai Namco
Publisher
Bandai Namco
Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Local Co-opFantasyReplayablePlayer versus Player3D GraphicsThird PersonLow Entry Barrier
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided