Soulcalibur 4
Soulcalibur IV delivers weapon-based 3D fighting through eight-way movement, spacing, armour breaks, and spectacle. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.4 / 10
About this game
Soulcalibur IV delivers weapon-based 3D fighting through eight-way movement, spacing, armour breaks, and spectacle. Weapon reach, movement, and roster identity are clear, while visuals, stages, and character creation are rich. Solo structure is fragmented and balance disputed, and online features and teaching are limited today. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
SoulCalibur is a weapon-based fighting series where reach, timing and movement around your opponent matter as much as the next strike. Swords, spears and other weapons give each fighter a different rhythm, while sidesteps and ring edges make positioning part of every duel.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Soulcalibur IV delivers weapon-based 3D fighting through eight-way movement, spacing, armour breaks, and spectacle.
Weapon reach, movement, and roster identity are clear, while visuals, stages, and character creation are rich. Solo structure is fragmented and balance disputed, and online features and teaching are limited today. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Weapon reach, movement, and roster identity are clear; Visuals, stages, and character creation are rich. Its material limitations are Solo structure is fragmented and balance disputed; Online features and teaching are limited today. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Weapon reach, movement, and roster identity are clear
- Visuals, stages, and character creation are rich
Weaknesses
- Solo structure is fragmented and balance disputed
- Online features and teaching are limited today
Who it is for: Players who value weapon reach, movement, and roster identity are clear and accept this release's limits.
Play notes: Expect solo structure is fragmented and balance disputed and online features and teaching are limited today.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Visuals, stages, and character creation are rich; Online features and teaching are limited today. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Weapon reach, movement, and roster identity are clear; Solo structure is fragmented and balance disputed. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Visuals, stages, and character creation are rich; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Solo structure is fragmented and balance disputed. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai Namco
- Publisher
- Bandai Namco
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Local Co-opFantasyReplayablePlayer versus Player3D GraphicsThird PersonLow Entry Barrier
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2008
Game gallery
Sources
Not provided