Current version:Nintendo Switch
Dave the Diver

DAVE THE DIVER

Dive into the Blue Hole to catch fish, then use the catch in a sushi restaurant at night. Earnings and gathered resources feed back into equipment for further underwater exploration.

AI score · out of 10
8.9 / 10
View review
My list

Reading your list from this browser…

About this game

DAVE THE DIVER connects underwater fishing with the work of running a sushi restaurant. During the day, you explore the Blue Hole and catch sea creatures with a harpoon and other weapons. Those catches become ingredients for the restaurant's nighttime service, linking what you bring back from the sea to what the business can sell. Restaurant profits and gathered resources are used to upgrade and forge equipment for later expeditions. Oxygen is a limit with consequences: running out means leaving collected fish and items behind. Minigames and side quests sit alongside this recurring diving-and-management loop, while the underwater world combines pixel art with 3D graphics.

Recommended games

Related game recommendations on this platform

Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.9 / 10Nintendo Switch

Best matched to players who enjoy exploration feeding a business, and the business funding exploration.

Turning catches into restaurant income gives underwater outings a purpose beyond collection. Oxygen loss adds a reason to weigh one more catch against returning, while alternating work roles may appeal more than uninterrupted diving.

Strengths

  • Fishing and restaurant earnings form a connected progression loop.
  • Oxygen risk gives gathering decisions a tangible consequence.

Weaknesses

  • Players interested only in underwater exploration may find restaurant management an unwelcome change of focus.

Who it is for: Players who like gathering resources, improving equipment and switching between action and management.

Play notes: Running out of oxygen means leaving collected fish and items behind.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Restaurant shifts, side quests and minigames offer changes of activity that suit players who welcome interruptions to the diving loop.

Reviewed9.0 / 10Not provided
Dimension

The catch-to-income-to-equipment cycle can make even a routine fishing trip feel relevant to the next expedition.

Reviewed8.8 / 10Not provided
Dimension

Combining pixel art with 3D environments may appeal to players who want a stylized underwater setting.

Reviewed9.1 / 10Not provided
Dimension

TV, tabletop and handheld support allows the same diving-and-management game to fit different play locations.

Reviewed8.7 / 10Not provided

Review sources

Not provided

Core information

Developer
MINTROCKET
Release date
Oct 26, 2023
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-drivenPuzzle SolvingThird PersonSlow BurnSolo-friendlyMain Story 10–20 HoursInvestigation3D GraphicsLinear LevelsExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com