DAVE THE DIVER
Dive into the Blue Hole to catch fish, then use the catch in a sushi restaurant at night. Earnings and gathered resources feed back into equipment for further underwater exploration.
- AI score · out of 10
- 8.9 / 10
About this game
DAVE THE DIVER connects underwater fishing with the work of running a sushi restaurant. During the day, you explore the Blue Hole and catch sea creatures with a harpoon and other weapons. Those catches become ingredients for the restaurant's nighttime service, linking what you bring back from the sea to what the business can sell. Restaurant profits and gathered resources are used to upgrade and forge equipment for later expeditions. Oxygen is a limit with consequences: running out means leaving collected fish and items behind. Minigames and side quests sit alongside this recurring diving-and-management loop, while the underwater world combines pixel art with 3D graphics.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Best matched to players who enjoy exploration feeding a business, and the business funding exploration.
Turning catches into restaurant income gives underwater outings a purpose beyond collection. Oxygen loss adds a reason to weigh one more catch against returning, while alternating work roles may appeal more than uninterrupted diving.
Strengths
- Fishing and restaurant earnings form a connected progression loop.
- Oxygen risk gives gathering decisions a tangible consequence.
Weaknesses
- Players interested only in underwater exploration may find restaurant management an unwelcome change of focus.
Who it is for: Players who like gathering resources, improving equipment and switching between action and management.
Play notes: Running out of oxygen means leaving collected fish and items behind.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Restaurant shifts, side quests and minigames offer changes of activity that suit players who welcome interruptions to the diving loop. | Reviewed | 9.0 / 10 | Not provided |
| Dimension The catch-to-income-to-equipment cycle can make even a routine fishing trip feel relevant to the next expedition. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Combining pixel art with 3D environments may appeal to players who want a stylized underwater setting. | Reviewed | 9.1 / 10 | Not provided |
| Dimension TV, tabletop and handheld support allows the same diving-and-management game to fit different play locations. | Reviewed | 8.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- MINTROCKET
- Publisher
- NexonMINTROCKET
- Release date
- Oct 26, 2023
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Story-drivenPuzzle SolvingThird PersonSlow BurnSolo-friendlyMain Story 10–20 HoursInvestigation3D GraphicsLinear LevelsExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation 5WorldwideApr 16, 2024
- Nintendo SwitchWorldwideOct 26, 2023
- Nintendo Switch 2WorldwideNov 6, 2025
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com