Current version:Super Famicom / SNES
Date Kimiko no Virtual Tennis

Date Kimiko no Virtual Tennis

Date Kimiko no Virtual Tennis is a Super Famicom sports game released in 1994 developed by Jorudan. It centers on competitive sport play, sport controls, and shifts between attack and defense, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.2 / 10
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About this game

Date Kimiko no Virtual Tennis is a Super Famicom sports release centered on competitive sport play, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10Super Famicom / SNES

Adequate shot choices and visual clarity, undermined by the annual ranking loop.

Date Kimiko no Virtual Tennis offers basic shots, lobs, short shots and stamina-consuming specials, giving rallies more choice than simply returning the ball. White court lines, a bright yellow ball and differently scaled players create clear visual separation, with scores and portraits presented in distinct blocks. The annual tour is less satisfying. Maintaining first place requires repeated tournaments with entry costs and assigned opponents, while late wins can still accompany lost ranking points. The reward for success becomes frustratingly unclear. A receiving-side volley anomaly also compromises competitive precision. Passwords let the long journey continue but need manual recording. It is a reasonable option for experimenting with shot variety, not a particularly rewarding career progression.

Strengths

  • Shot variety and stamina specials create choices.
  • Courts, players, the ball and result information are distinguishable.

Weaknesses

  • Entry costs and ranking rewards fit together poorly.
  • A receiving-side volley anomaly weakens rules consistency.

Who it is for: Tennis players interested in shot variety who tolerate repeated tournaments.

Play notes: Japanese original; record passwords for continued progress. Tournament entry and rest affect annual rankings.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The annual tour has a clear objective, but entry costs, opponent assignment and ranking rewards fit together poorly. Long-term pacing is weak, with wins sometimes accompanying ranking setbacks.

Reviewed5.3 / 10Not provided
Dimension

Basic shots, different trajectories and stamina-consuming specials provide adequate choices. A documented receiving-side volley anomaly weakens competitive precision.

Reviewed6.6 / 10Not provided
Dimension

Court lines, a bright yellow ball and differently scaled players make the scene distinguishable, while results and portraits are separated clearly. Presentation is adequate and functional.

Reviewed6.6 / 10Not provided
Dimension

Basic shots and specials have clear inputs, and passwords support continued progress. Usability is adequate, though recording passwords adds friction.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Jorudan
Publisher
B-AI
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedLow Entry BarrierSports-based PlayReplayablePlayer versus PlayerShort SessionsPick-up and Play2D GraphicsMain Story Under 10 HoursSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided