Current version:Super Famicom / SNES
Captain Tsubasa 3 - Koutei no Chousen

Captain Tsubasa 3 - Koutei no Chousen

Captain Tsubasa 3 - Koutei no Chousen is a Super Famicom sports game released in 1992 developed by Koei Tecmo Games. It centers on competitive sport play, sport controls, and shifts between attack and defense, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.4 / 10
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About this game

Captain Tsubasa 3 - Koutei no Chousen is a Super Famicom sports release centered on competitive sport play, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Super Famicom / SNES

Strong resource football with lingering information friction

Captain Tsubasa III turns football into decisions about resources, positioning and distinctive players. Dribbling or passing, tackling or intercepting, and team-wide commands give each possession meaningful choices. Overseas club phases and all-star matches offer different line-ups, while the final German encounter receives especially effective dramatic staging. The limits are important: player statistics strongly determine outcomes, so quick reactions cannot simply rescue a weak goalkeeper. Guts information is restricted to the ball carrier, making wider planning less transparent, and scripted absences can disrupt the use of newly learned strengths. Cartridge saving supports the campaign, while clean graphics make a stronger impression than some of its music and effects. It suits deliberate management of familiar stars more than expectations of immediate, skill-driven football action.

Strengths

  • Meaningful Guts and team-command decisions
  • Varied line-ups and dramatic match staging

Weaknesses

  • Ability gaps and restricted off-ball information
  • Scripted absences and uneven musical or effect appeal

Who it is for: Tsubasa fans who enjoy resource planning and managing player strengths.

Play notes: This is command-based football, not immediate action. Off-ball Guts is not inspectable; an old cartridge's save battery also matters.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Overseas clubs and all-star line-ups add variety, while scripted absences interrupt use of familiar strengths.

Reviewed7.3 / 10Not provided
Dimension

Resource decisions and team instructions create useful strategy, while ability gaps limit rescue by execution skill.

Reviewed7.8 / 10Not provided
Dimension

Dramatic matches and clean graphics appeal, though music and some special effects are uneven.

Reviewed7.2 / 10Not provided
Dimension

Saving supports campaign continuity, while hidden off-ball Guts obstruct informed planning.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Release date
1992
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursLow Entry BarrierShort SessionsPlayer versus PlayerSolo-friendlyFast-pacedReplayablePick-up and PlaySports-based Play2D GraphicsAnime Style
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided