Captain Tsubasa 3 - Koutei no Chousen
Captain Tsubasa 3 - Koutei no Chousen is a Super Famicom sports game released in 1992 developed by Koei Tecmo Games. It centers on competitive sport play, sport controls, and shifts between attack and defense, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.4 / 10
About this game
Captain Tsubasa 3 - Koutei no Chousen is a Super Famicom sports release centered on competitive sport play, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong resource football with lingering information friction
Captain Tsubasa III turns football into decisions about resources, positioning and distinctive players. Dribbling or passing, tackling or intercepting, and team-wide commands give each possession meaningful choices. Overseas club phases and all-star matches offer different line-ups, while the final German encounter receives especially effective dramatic staging. The limits are important: player statistics strongly determine outcomes, so quick reactions cannot simply rescue a weak goalkeeper. Guts information is restricted to the ball carrier, making wider planning less transparent, and scripted absences can disrupt the use of newly learned strengths. Cartridge saving supports the campaign, while clean graphics make a stronger impression than some of its music and effects. It suits deliberate management of familiar stars more than expectations of immediate, skill-driven football action.
Strengths
- Meaningful Guts and team-command decisions
- Varied line-ups and dramatic match staging
Weaknesses
- Ability gaps and restricted off-ball information
- Scripted absences and uneven musical or effect appeal
Who it is for: Tsubasa fans who enjoy resource planning and managing player strengths.
Play notes: This is command-based football, not immediate action. Off-ball Guts is not inspectable; an old cartridge's save battery also matters.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Overseas clubs and all-star line-ups add variety, while scripted absences interrupt use of familiar strengths. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Resource decisions and team instructions create useful strategy, while ability gaps limit rescue by execution skill. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Dramatic matches and clean graphics appeal, though music and some special effects are uneven. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Saving supports campaign continuity, while hidden off-ball Guts obstruct informed planning. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Koei Tecmo Games
- Publisher
- Koei Tecmo Games
- Release date
- 1992
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Main Story Under 10 HoursLow Entry BarrierShort SessionsPlayer versus PlayerSolo-friendlyFast-pacedReplayablePick-up and PlaySports-based Play2D GraphicsAnime Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1992
Game gallery
Sources
Not provided