Current version:Super Famicom / SNES
Battle Dodge Ball 2

Battle Dodge Ball 2

Battle Dodge Ball 2 is a Super Famicom sports game released in 1993 developed by Banpresto. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.4 / 10
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About this game

Battle Dodge Ball 2 is a Super Famicom sports release centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Super Famicom / SNES

An energetic crossover that combines active counters with character growth.

Battle Dodgeball II turns a familiar sport into an exuberant action contest. Timed catches both protect your team and build special power, while jumping throws and disruptive brawling provide useful alternatives to simply exchanging shots. The championship makes successive matches meaningful by letting you distribute experience into health, throwing speed and jumping ability. Recognisable hero designs and mostly engaging team music strengthen the crossover appeal. Its opposition is less convincing: CPU players can be baited toward the centre line, and powerful teams tempt you away from favourite characters. Repeated rebounds can also cut exchanges abruptly short. Players willing to learn catch timing and enjoy exaggerated special attacks will get considerably more from it than those seeking conventional sporting balance.

Strengths

  • Catches, jumping throws and brawling offer active counters
  • Experience allocation sustains character development
  • Distinctive heroes and mostly engaging team music

Weaknesses

  • Predictable CPU pursuit can be exploited
  • Uneven team strength influences character choice
  • Repeated rebounds can inflict abrupt heavy damage

Who it is for: Players who enjoy crossover heroes, action dodgeball and developing a team.

Play notes: Practise catching and jumping throws first; crossing the line to brawl is part of the rules.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Experience allocation and character specials give successive matches a substantial growth incentive.

Reviewed7.4 / 10Not provided
Dimension

Catching, jumping throws and brawling interact well, but predictable CPU pursuit is exploitable.

Reviewed7.5 / 10Not provided
Dimension

Hero designs and most team themes are engaging, although some tracks are weaker.

Reviewed7.5 / 10Not provided
Dimension

The input goals are clear, but catch timing and repeated rebounds require practice rather than button mashing.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Banpresto
Publisher
Banpresto
Release date
1993
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyLow Entry BarrierMain Story Under 10 Hours2D GraphicsSports-based PlayShort SessionsReplayableFast-pacedPlayer versus PlayerPick-up and Play
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided