Battle Dodge Ball 2
Battle Dodge Ball 2 is a Super Famicom sports game released in 1993 developed by Banpresto. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.4 / 10
About this game
Battle Dodge Ball 2 is a Super Famicom sports release centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An energetic crossover that combines active counters with character growth.
Battle Dodgeball II turns a familiar sport into an exuberant action contest. Timed catches both protect your team and build special power, while jumping throws and disruptive brawling provide useful alternatives to simply exchanging shots. The championship makes successive matches meaningful by letting you distribute experience into health, throwing speed and jumping ability. Recognisable hero designs and mostly engaging team music strengthen the crossover appeal. Its opposition is less convincing: CPU players can be baited toward the centre line, and powerful teams tempt you away from favourite characters. Repeated rebounds can also cut exchanges abruptly short. Players willing to learn catch timing and enjoy exaggerated special attacks will get considerably more from it than those seeking conventional sporting balance.
Strengths
- Catches, jumping throws and brawling offer active counters
- Experience allocation sustains character development
- Distinctive heroes and mostly engaging team music
Weaknesses
- Predictable CPU pursuit can be exploited
- Uneven team strength influences character choice
- Repeated rebounds can inflict abrupt heavy damage
Who it is for: Players who enjoy crossover heroes, action dodgeball and developing a team.
Play notes: Practise catching and jumping throws first; crossing the line to brawl is part of the rules.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Experience allocation and character specials give successive matches a substantial growth incentive. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Catching, jumping throws and brawling interact well, but predictable CPU pursuit is exploitable. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Hero designs and most team themes are engaging, although some tracks are weaker. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The input goals are clear, but catch timing and repeated rebounds require practice rather than button mashing. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Banpresto
- Publisher
- Banpresto
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Solo-friendlyLow Entry BarrierMain Story Under 10 Hours2D GraphicsSports-based PlayShort SessionsReplayableFast-pacedPlayer versus PlayerPick-up and Play
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided